Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD) header
Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD) profile picture

UK indie dev building a combat racing game. Follow for gameplay, dev logs & silly stuff. Join the Steam play test from my link!

Planet Earth
Joined March 2021
Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)Photo by Josh - Bubblehead Game Dev (Phaseshift: Evolved) (@BubbleheadGD)
Been super busy re-writing the AI pathing finding and behaviour. Now they're super racy, can make overtakes, and their personality shows on track! More reckless drivers may not brake in time, and careful drivers keep within the lines! Definitely need to tune the difficulty!
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Writing some new music for the menus! Getting inspiration from 90s/00s drum and bass, OST's of racers in that period, as well as PinkPantheress! :P
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Phaseshift: Evolved....on a retro handheld game console!??! Tested on the AYN Thor as an Android package, so I guess it works on Android now!?
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Underwater driving is now a thing! Don't question it and don't think too hard. They just can okay?
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Lasers are POPPING during the night cycle!
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Creating some new PSX styled low poly models for Saathea! More domes, sci-fi and frontier colonising, terraforming planet themes to come! 🪐
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Still working on world building, trying to make the planets feel alive and dynamic. Skyscrapers have been added, they light up depending on the time of day, as do lamp posts and their dithered light beams. Been super fun adding these in!
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Adding more world building, if you played Phaseshift things should be starting to look more familiar 😉
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Trying to nail that #90s and #00s #PSX #racing #game vibe! Adding cool dithered lighting effects to make the game worlds pop! 😎
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Should I post a tutorial on how I made this? 🤔
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Not sure they should be doing that...?
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Back modelling and texturing some tracks! Upgrading the pits, as well improving track tile variety :)
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Twin Ability Banks in Phaseshift: Evolved! Thanks to some amazing feedback from playtesters, I've expanded how the abilities can be used in-game. More to do like adding more abilities, and adding probability to pickup selection, but it's getting there! :D
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Been hard at work changing ability gameplay; thought I'd update some of the HUD UI too! More cyberpunk-ness coming soon!
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Josh - Bubblehead Game Dev (Phaseshift: Evolved) retweeted
Such a privilege to lend my voice to this game! 🥹 Huge thanks to Josh / Bubblehead Game Dev for the opportunity - be sure to give him a follow!
The awesome @hanerpop has provided some of her talent as the commentator of Phaseshift: Evolved! Check out those lines! :D
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The awesome @hanerpop has provided some of her talent as the commentator of Phaseshift: Evolved! Check out those lines! :D
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In the middle of completely changing how abilities work! Twin banks, offense and defense, along with mode switching and recycling other abilities to power up other ones...along with a HUD UI update at the same time! Still playing with UI placement but getting there! :)
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New banked track tiles helps keep speed up in turns allowing for frantic combat! Feels great to race on so far!
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Josh - Bubblehead Game Dev (Phaseshift: Evolved) retweeted
Announcing my new futuristic arcade snowboarding game that takes place in space! - inspired by SSX, with tricks, combos & boost - gravity bending tracks with lots of shortcuts - equippable gadgets like grappling hooks It's called CarveOut 2160, and you can wishlist it on steam!
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When a jump goes wrong. Spent way too long on underwater effects...should I make a water level? 🤣
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