Carmine retweeted
24 years ago (24 Apr 1996), v1.3d of Duke Nukem 3D was released. This was the first available full version of the game (prior versions were sw only). We started shipping discs from our HQ about a week and a half after this.
Anyone remember these live webcam photos from then?
Carmine retweeted
Unreal Engine 4.24リリースされたので新機能のヘアー試した。ようやくダイナミクスの設定が分かった。動かすだけならすごく簡単。板ポリを使わず髪を表現できるのは素晴らしい!また一つプリレンダに近づいた。
Carmine retweeted
Before in #blockmesh and after in a wip #levelbuilding. Pursuing some experiments with this personal project mostly based on #leveldesign
#indiedevhour #Blocktober #GameDev #madewithunreal #UE4 #indiedev
Carmine retweeted
Announcing my new game:
🏐✨🏆 WRESTLEDUNK SPORTS 🏆✨🏐
A collection of exciting multiplayer sports games. Switch seamlessly between Wrestling, Volleyball, Fencing, and Smashball. Wrestledunk your friends!
youtube.com/watch?v=4bytW23C…
🏅🏐⬆️⬆️ Watch the full trailer!⬆️⬆️🏐🏅
Carmine retweeted
Supposedly airport is only 8’ above sea level...
This is #Freeport international Airport, Bahamas captured this morning! The whole airport is under water from the #StormSurge and #HurricaneDorian #Dorian source @kionnemcghee
Carmine retweeted
Lazy tutorials #8- making a post apocalyptic city! If you use the amazing BoolTool addon, it makes the whole process way easier. #b3d #blender3d #tutorial #city
Carmine retweeted
#UE4 has a great built-in system called Particle Cut Outs that automatically clips down particles from being squares to trimmed to the size of the actual art in the particle. This trades overdraw for a slightly increased vert count. In 4.23 this is in both Cascade and Niagara.
Carmine retweeted
Are you an educator who’s currently using #UE4 or looking to do so in the future? Check out everything you need to know about submitting an application for Epic MegaGrants.
unrealengine.com/en-US/blog/…
Carmine retweeted
Spent half the day working with Editor Utility Widgets in #UE4 and made this procedural landscape generation tool. Doesn't have a single line of code in it, it's all Blueprint! I'll post a tutorial on this at some point. I wanted to have a nicer solution to starting environments.
Carmine retweeted
#BeyondASteelSky is our most ambitious project so far in our 30 years of making games. Is there anything in particular you're all hoping to see in Beyond a Steel Sky? #BeneathASteelSky #Adventuregame #gamedev
Carmine retweeted
Brief Battles is OUT NOW on #XboxOne, #PS4, #Steam & #DRMfree! 🎉
🍑 EMBRACE THE POWER OF THE BUTT 🍑
Steam: briefbattles.com/steam
Xbox & PS4: On your console digital store!
Join us on Discord: briefbattles.com/discord
Pls RT!
#BriefBattles #UE4 #indiegame
Carmine retweeted
Sooo excited! Our game is out worldwide. Thank so much to everyone who supported and helped us out along the way ❤😁🍑
Brief Battles is OUT NOW on #XboxOne, #PS4, #Steam & #DRMfree! 🎉
🍑 EMBRACE THE POWER OF THE BUTT 🍑
Steam: briefbattles.com/steam
Xbox & PS4: On your console digital store!
Join us on Discord: briefbattles.com/discord
Pls RT!
#BriefBattles #UE4 #indiegame
Carmine retweeted
So @UnrealEngine now has Multiplayer in it. As in, you can connect to other people and edit levels and such together. Collaboratively. And it's rad. Early access right now but it'll get way better in the future!
I made sure not to post this on April Fools.
youtu.be/12Hg4v45CfI
Carmine retweeted
ARTIST RESIDENCY ALERT! You & your networks have until Sunday 10 February to apply for an exciting opportunity where Artists & Musicians will be participating in a residency program that will develop ‘Smart Art’ for Francis Street in the CBD! bit.ly/2WqZRIj
Carmine retweeted
The latest round of monthly free content is now available on the Unreal Engine Marketplace. Add new textures, particles, a 2D framework, modular environments, and more to your library today!
okt.to/DMFkZx
#UE4
Carmine retweeted
For the love of the fans... how sumo wrestlers in Japan sign autographs ✋💥 #work – at Tokyo-to, Japan
Carmine retweeted
finished drawing of @MacMiller. RIP 🖤






























