Calsim Dev (@CalsimDev) header
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Student Currently working on a smash-like arena shooter called Knockout Roll. Hope I can make it look good and make better games in the future.

Joined August 2021
Photo by Calsim Dev (@CalsimDev)Photo by Calsim Dev (@CalsimDev)Photo by Calsim Dev (@CalsimDev)Photo by Calsim Dev (@CalsimDev)Photo by Calsim Dev (@CalsimDev)Photo by Calsim Dev (@CalsimDev)Photo by Calsim Dev (@CalsimDev)Photo by Calsim Dev (@CalsimDev)Photo by Calsim Dev (@CalsimDev)
Went through a few game jams, been working on a few different games. Screenshot from a cross of Spiderman and Flappy bird game I have been working on. #gamedev #IndieDev #IndieGameDev
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I finished some basic pixel art for the game. I had to change up the colour palette so it doesn't hurt your eyes as much. Got a basic story too, about some ninjas invading a sumo dojo or smth. #gamedev #IndieDev #IndieGameDev
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Trying to make some better art for my game, first attempt at pixel art. Supposed to be a sumo wrestler. Btw, I am renaming the game to Knockout Roll. #indiegame #indiegamedev #gamedev
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Added homing rockets to stop players from stalling. #indiegame #indiegamedev #gamedev
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I tried adding a rocket indicator so you could tell when the enemies were about to shoot but it came out looking... interesting. #screenshotsaturday #IndieGameDev #indiegames #gamedev #unity3d
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Finished building the Enemy Wave System, made a little showcase using some easier enemies. I can start making basic levels now! #IndieGameDev #indiegames #gamedev #unity3d #videogames #Video
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Got my second Dev Log posted! In this one, I tried to make the enemies smarter and your abilities more powerful to keep the game interesting. Lemme know what you think and how I can improve. #IndieGameDev #indiegames #gamedev #unity3d youtu.be/2pUIPRxpkww
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Triple Attack!! Thanks for the recent support everyone. I will try to upload the next devlog tomorrow, lots of abilities got buffed and the AI got refined. Stay tuned! #screenshotsaturday #IndieGameDev #gamedev #unity3d
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A little gameplay. Adding some pointers so you know when different attacks are coming. Trying to keep the game fair. For now these are just basic sprites I cooked up, will try to improve the art later.
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It's not much, but I'm just proud of the optimisation for some reason.
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I just uploaded my first Developer Log! Check it out if you want. I know it's probably a bit noobish but I will try to get better. Please tell me if you have any advice. youtu.be/fnUqb3OVbbs
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