Frame time capturing + analysis, OSD, sensor logging, hardware testing No. 1 Frame Time Tool, #OpenSource Contact: [email protected]

Joined June 2019
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Replying to @victorRoGxxx
Minimalistic profiles will be available as well.
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Replying to @st30xx
Working on it! 👍
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Replying to @candido_n7
Fonts coming with the next update. It's already available in the latest GitHub builds.
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Replying to @Mr_Derivatives
This is one of the most epic battle scenes in cinema history.
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Replying to @JohnSmith5z5e
What hotkey do you mean? ALT + O?
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Please give me examples, what games have issues?
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The war on traversal stutters has begun! I just covered a mod on @wccftech that's supposed to greatly reduce traversal hitches in Silent Hill 2 Remake, backed with some @CapFrameX perf tests that I made to prove that it actually works, at least on my PC! wccftech.com/silent-hill-2-r…
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Did you test the latest Adrenalin driver?
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The next CapFrameX update will include a set of basic profiles.
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To be fair, the mod has trade-offs: it disables Reflex, some GPUs crash with it, and a modder doesn't have to pass a studio's QA. EA could have fixed it, but with the remake underselling, putting Motive on Battlefield was probably the smarter business call?!
Quite a few people in my comments are asking why devs couldnt fix the traversal stutters in Dead Space Remake, when a modder can. It makes me both happy and angry that this mod actually works. Happy, because there is a solution. Angry, because for years we've asked EA to fix it. Not saying it's a simple fix, but if a modder could do it, so could EA. They just didnt want to. youtu.be/XXa-cv3g370
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Thanks for pointing this out. I'm now giving credit to Geralt's channel by linking to the YouTube video in the profile description. 👍
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Replying to @MRsebav1
Thanks for reporting. I will check that.
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Replying to @Reshuken
Yes, it will be available for all present types.
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Replying to @sukablyat_exe
Nah, MangoHud is great. ^^
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CapFrameX's new Tile Overlay featuring a Frame Pacing tile with a stutter threshold graph. 🔥 Coming soon!
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Replying to @victorRoGxxx
The latest stable release and beta both have a hook timing issue with Metro 2033 Redux. The next update will fix it.
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Replying to @victorRoGxxx
Will check that.
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CapFrameX retweeted
FSR 4.1.2 on RDNA 2: tested! Quality and quantity: - 3 GPUs (RX 6600, 6800 XT, 6950 XT"X") - 3 resolutions (1080p, 1440p, 2160p) - 3 games (007, CoD, Forza) Great upgrade, thanks @AMDRadeon! pcgameshardware.de/FidelityF…
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That's not RTSS, the issue came from the Nvidia telemetry.
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