Studio Creative Director @RareLtd | Creative Director @SeaOfThieves | Crafting Timeless Worlds of Play

Twycross, England
Joined June 2009
Mike Chapman retweeted
From trying to keg the legendz with a rowboat and steal a chest of fortune which i huge failed. to being part of the crew and amazing adventures!! Including free dubloon chests god i still love this game so much #seaofthieves
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Mike Chapman retweeted
Wow! 🏴‍☠️ From getting sunk by two brigs and a sloop, then becoming an alliance and doing Glitterbeard together, @SeaOfThieves can be a whirlwind. I’m so glad to finally experience and complete this wonderful commendation. #SoTShot #BeMorePirate #SeaOfThieves
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Star Wars: Galactic Racer is a stunning achievement. The sights, the sounds and the core gameplay work together to ground you in the world so convincingly, it all feels so unmistakably Star Wars. Bravo to the team @Fuse_Games, @craigderrick, and the team @LucasfilmGames.
The finishing line is the starting line. After watching the incredible reviews roll in, seeing Star Wars: Galactic Racer launch today, jumping in and racing players, and most importantly, watching so many of the people who made it take a well-earned victory lap, I wanted to add one last thought before my launch day ends. Three and a half years ago, Fuse Games came to us with a small team, a big idea, and the conviction that it was time to bring racing back to Star Wars. We believed in them, and we believed in the game. What followed was a fantastic collaboration around a shared ambition: celebrate the past without being beholden to it. Make something unmistakably Star Wars, but give it its own identity, characters, and attitude, find where we could push the genre forward, and say something new about racing in this galaxy. There was also a wonderful lineage to draw from, from the hot-rod culture that emerged after World War II, to George’s love of cars and racing, the world he captured in American Graffiti, and ultimately Star Wars itself. We kept coming back to those ideas as a North Star for the game: a racing culture born from a galaxy emerging from war, where people rebuild old machines, find their community, and create something new. For me, that felt like an authentic way to bring Star Wars into this genre. And, of course, put in some spectacular crashes, explosions, and Podracing. =) Getting to pull on those threads, then watching talented teams turn them into characters, worlds, repulsorcraft, stories, and ultimately a game that looks, sounds, and feels this good to play, is one of the great joys of making games. Games are hard to make. Great games are even harder, and they only happen when talented people believe in an idea and in each other. I’m enormously proud of @Fuse_Games, our team at @LucasfilmGames, our maestro @GordyHaab, and everyone across @Lucasfilm, @WeAreSecretMode, Disney Games Group, and all of our partners who helped make this game what it is. You should all be incredibly proud of what you made. We always believed this one was special. Now it’s your starting line. Grab your helmet. 🏁
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Adventure knows no limits! 🗺️ 🧭
If you've ever wondered what Sea of Thieves music would sound like in a medieval tavern, rather than a pirate one, our latest soundtrack addition is here to service your specific need! 'Maiden Voyage (Bard’s Mix)' is available to stream or buy now from your platform of choice.
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Mike Chapman retweeted
Outfit Saving, Community Weekend, the Festival of the Damned and even the chance to have your own sails added to Sea of Thieves! Get yourself up to speed with October's slate of shenanigans right here: seaofthieves.com/news/this-m…
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Mike Chapman retweeted
Wishing you a weekend that restores your life force to green.
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Shared voyages with faithful crew, called to sail the ocean blue... 🏴‍☠️
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Mike Chapman retweeted
Writing a poem about Sea of Thieves every day of the month September. Day 24/30: Today, I wanted to travel to a mysterious island where adventures await... Monkey Island ! #BeMorePirate #SeaofThieves
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Has it really been 8 years since I showcased my Captains Chest to members of @RareLtd at @EGX 2018. The @SeaOfThieves captivated my heart and inspired me to turn my hand to crafting props. I'm a trained Joiner by profession so love to make things from scratch. 1 of 5
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Mike Chapman retweeted
The Lucas Museum's opening night was an unforgettable night full of storytellers and fabulous narrative art. @lucasmuseum
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The sea calls to all! 📣
It's #TalkLikeAPirateDay and the Sea of Thieves Free Play Weekend is still live! Invite your friends and family, wherever they play, and mark the day in appropriate style by setting out in search of gold, glory and fellow scoundrels to share a big tankard of grog with. Cheers!
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Mike Chapman retweeted
SHROUDED GHOST GANG!!! Thank you so much @ArteInFlames to have organized this and we actually got it. AHHHHH!!! Crazy #TalkLikeAPirateDay #BeMorePirate #SeaOfThieves @SeaOfThieves
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Mike Chapman retweeted
"S21 needs to bring back the feeling that every server has a living story to tell" - @S0nicbob Started Season 21 of @SeaOfThieves off with one of SoTs greatest stories: an organic Glitterbeard alliance 🧡 #BeMorePirate #SeaOfThieves
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Mike Chapman retweeted
I'm enjoying seeing the footage of Project Dream V1, so how about a look inside the Dream V2 script? We got quite far with planning this daft yarn, including the origin of Captain Blackeye's name. The Ducks of Decency had to step in a little bit though
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Mike Chapman retweeted
So, who's been hitting SharpClaws on the head this week? Anyone for the first time? We look back fondly on Star Fox Adventures - yes, even Prince Tricky - so it's great to see it on Nintendo Switch 2. Remember: you can activate widescreen in the options before you load a file!
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Mike Chapman retweeted
Sounds like my clarinet playing in there :) Dave W, Grant K, Robin B, Jamie H and me adding a touch of live instrumentation to Dave's music. Blimey, 25 years ago, in the Rare recording studio in Twycross. How time flies.
Star Fox Adventures is landing on Nintendo GameCube – Nintendo Classics later today! Alongside his pal Tricky, Fox explores a planet populated by dinosaurs, but who knows what they might uncover? #NintendoDirect
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Dream has mythical status for Rare fans. Working at the studio, I'd often chat with Gregg about it, how far it really progressed in development, what was working, what wasn't etc. It's a stunning demo, and its clear to see the creative progression from DKC to adventure game.
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Mike Chapman retweeted
Our occasional series of From Concept to Cosmetic articles explores the making of the Greed’s Reach Cutlass! Enjoy inside info on Star Prize planning, hands-on animation and skelly arm sound design, then rush off and unlock it before Season 20 ends: aka.ms/FCTCGreedsReach
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This is the stuff that gaming dreams are made of! For everyone that has cherished and adored this game, can you imagine showing your younger self these images? If you know, you know. This is magic!
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