Jake Gamelin | Audio Programmer retweeted
What changes would you make to Splitgate 2's crowd noise?
Our Audio Director Tajeen Tojima wants your feedback! 🗣️
Jake Gamelin | Audio Programmer retweeted
What do you fight for?
Splitgate 2's Official Launch.
Summer Game Fest, June 6 at 2PM PT.
Jake Gamelin | Audio Programmer retweeted
Splitgate 2 is back and bigger than ever!
Join the Splitgate 2 Open Alpha on console and PC beginning Feb. 27!
It's been a solid minute since I've been on this account, but I wanted to share an opportunity for a Technical Animator position with 1047 Games. Be a part of the crew that made Splitgate. 🤙 And we'd end up working a fair amount together too.
boards.greenhouse.io/1047gam…
Jake Gamelin | Audio Programmer retweeted
New look, same passion for games.
We’ve been working hard to level-up 1047 Games and wanted our logo to reflect that. Here’s to the future! 🪩
Jake Gamelin | Audio Programmer retweeted
.@AudioJohnsonJ never had a chance to get involved in a car racing project with complex Wwise feature requirements, so he decided to build a car racing system for Gran Turismo Sport himself!
#wwise #gameaudio #GTSport
hubs.ly/H0X28t_0
Thank you once more to @audiokinetic for helping me share my teaching with more people on their blog. Since there isn't as much content on Wwise/Unreal Engine, I hope to spend more time and attention on teaching for Unreal Engine!
#ue4 #ue5 #wwise
This week, @CharaComposer creates a functioning dynamic dialogue system in Wwise and Unreal Engine! Follow along in his step-by-step tutorial!
#wwise #UnrealEngine #gamedev #gameaudio #gamedialogue
hubs.ly/H0Wq5Jg0
#Wwise/#Unity3D Dynamic Dialogue tutorial is now live! Explore the complex system of #Audiokinetic Wwise's Dynamic Dialogue system and its implementation into Unity!
youtu.be/8AnyPrYl38k
#gameaudio #gamedev #indiedev
Thank you to Tiffany Dawson and Audiokinetic for reaching out and having me be one of the community writers for their blog.
This is just the beginning of Dynamic Dialogue tutorials. More to come very, very soon!
Complex dialogue systems can change what a character says or how they say it based on the player’s actions. Join @CharaComposer as he creates a functioning dynamic dialogue system in Wwise and Unity!
#wwise #unity3d #gamedev #gameaudio #gamedialogue
hubs.ly/H0W7_m-0
3
Jake Gamelin | Audio Programmer retweeted
✨ HIRING NOW: Audio Designer
This is a rare opportunity for a talented audio designer/director to support the delivery of an ambitious cross-platform IP!
➡️ careers.tag-games.com/jobs/1…
#gamedevjobs #jobsingames
Another tutorial video for @audiokinetic #wwise, #Unity3D, and #UnrealEngine4. This time we're talking about callbacks and how music and SFX can directly affect visuals in game! Check it out: youtu.be/5Xq6qsqDlUE
#gameaudio #gamedev #indiedev
Jake Gamelin | Audio Programmer retweeted
As a reminder - we're looking for background artists, end card artists, and voice actors for a number of roles! Applications are open through August 12th, so lots of time to apply if you're interested in some paid non-commercial work!
application.friendsim2.com/
Jake Gamelin | Audio Programmer retweeted
and another charecter theme! made by the wonder @CharaComposer with cover art by lovely @hareofhrair
youtu.be/ZefqWDiNWW0
New #Wwise and #Unity demonstration out for Audio Runner! A cool audio-only game made Mastro2k. Check it out: youtu.be/lzKqBWasU8c
#gamedev #gameaudio
1
Jake Gamelin | Audio Programmer retweeted
I've not been able to promote @CharaComposer much but he kinda made me a 7 minute+ monster track for a cutscene!
youtube.com/watch?v=LgSRMNF5…
So you owe it to him (and yourself) to watch it!
#gameart #art #games #fantasia #gamedev #indiedev #indiegame #IndieGameDev #screenshotsaturday
Jake Gamelin | Audio Programmer retweeted
CAT MOCAP - I repeat, CAT MOCAP 🐱
This quoted post is unavailable.
This has been stuck in my head for days. God, those strings are amazing. youtube.com/watch?v=75aelXs9…
So I got a message on LinkedIn about "a very lucrative business idea that can earn you a consistent income weekly." I guess LinkedIn thought it was as sketchy of an idea as I did, because the default responses were "I'm not sure", "No thanks" and "No thank you" 😂
1
4

















