Developer on Pizza Tower: No Promises

Joined July 2021
For some reason people are gatekeeping that actual unused/potential dlc leftovers in the files for mkw. So I'll just post them and hope it doesn't get taken down. a song called "BGM_RockMountain_1_Melody" was found which name seems to suggest Bananaza content is coming.
[MARIO KART WORLD DLC LEAKS] 🧵 A new exploit has been engineered for the Switch 2 OS and it's a huge win; tons of data from games have been extracted. I've found some files that indicate how the DLC for MKW will be handled, or at least what they're testing internally. (1/4)
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S2 spindash enabled btw
Unrelated fun fact: you can use the speed cap to adjust yourself midair and go up faster, it's almost like it was designed with it in mind. Would be a shame if a certain remake disabled the speed cap by default. (Don't mind the music)
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This was really funny to uncover lmao
The 2013 remake of Sonic 2 directly ported the Death Egg Robot from the original game, but broke the way its arms launched at Sonic.
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idk how many people care about my thoughts on this. but this is what i think about the recent Switch 2 exploit
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The more I look at Kirby & The World Beyond the more I’m impressed at HAL’s ambition They talked about how hard it was to transition Kirby into 3D and with just their 2nd attempt they’re going for a huge, open explorative style. I respect them already evolving FL’s formula
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You’re not supposed to stand on it
and if i said this was the greatest controller ever made then what
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scientists reveal the What The Heck Is That
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Found a funny animation error while playing Toy Story 3
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has anyone had this happen to them in Retro Roundup yet? #toystory
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Sprite animation I made for No Promises
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personally, im not one to gatekeep a way to play the game realistically, however, users should play the original (or something close to the original, like the remakes) before going straight to mods.
I dont agree with Stelmo take but... are we seriously gatekeeping how we enjoy the classics? really?
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to be completely fair with you the visual of the badnik looks like it implies that it has an always active hurtbox. other badniks have that, so like...?
Replying to @Bron275M
it's consistent and it doesn't work in the remake because of course it doesn't
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this is the results of races you get when you listen to Flower Man from Deltarune btw
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In Super Mario 64, tiny slivers of exposed out-of-bounds areas will cause Mario to bonk if he collides with them. However, the exact same scenario in Super Mario Sunshine is much more cruel to Mario. Here, instead of merely bonking, Mario will break his spine.
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Chezi retweeted
Ultimate Cup Z EX final boss
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Radix Legends - a franchise swap au about interchangeing the style and design philosophy of the game compaines rather than pure roleswapping, all while still keeping the basic baseline of their respective mascots' concepts intact. based on the rootspread au.
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this video was an earworm to me to the point where i manually remade this sprite because of how funny it is
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