GameMaker is going free to use! I paid for a license, shipped a game, here's my honest take: For pixel perfect 2D its a fun toolbox and it'll ship to a lot of platforms,
It's roadtested.The runtime might be new but the engine + editor is ancient & archaic, you'll deal with that
So once again, my experience with Godot has been very poor. Don't bother if you're doing Quest 2 VR. Go with Unity. It's well proven.
some games that at the time they came out, inspired me to want to learn about how games are made and how they did certain things, or made me want to one day do similar. There's hundreds but here's the ones off the top of my head that were big, revealing how casual a gamer i am :D
Had a look at the Meta dev competition, but I want to make something for controllers :/
I might still do something different for Meta, though.
Yep, I don't want a helmet for VR - I am open to these despite the reduced FOV. Need to try them first, but they're interesting as I spend a lot of time doing 3d work in VR.
LOTS less weight, and portable. My one need is controller support, and it has it.
So all of twitter is going 'omg 70 degrees is unacceptable!'
while everyone trying the unit seems to be coming away impressed by the whole.
Personally, i never got hung up on prior headsets' shortcomings. oh no! screen door! etc.
I expect I'll actually be fine with this.
It's criminal that they set up those characters entering a modern era and then never did a game with them in that modern era.
Icy Tower launches on November 10th! 🥳 We're looking for streamers who want to cover the release and are working with lurkit for key distribution.
Check this out if you want in!
lurkit.com/campaigns/icy-tow…
I don't get why Kojima isn't using the money from DS1+DS2 to fund his next game?
Why is he playing this game of begging for budgets? He's supposedly indie. But he behaves like he isn't.










