
City building game. Uses microscopic models to vividly simulate the organism of a city arising from interactions of millions of individuals Built by @ae_play
Joined March 2014
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Citybound retweeted
Check out interview #3 of the series with @ae_play, creator of the city simulation @CityboundSim!
thecivictechinterviews.wordp…
Citybound retweeted
(Someone asked me to elaborate.)
In my capitalism+science+democracy framework from the thread below, the important "how?" questions are:
- How do we rank & value big problems in our society?
- How do we choose & value solutions?
My proposal is: SIMULATION ↓ (new thread)
Citybound retweeted
Beauty should reveal itself differently at different scales.
That’s why classical architecture, like people, are a different kind of beautiful at each level of depth.
Citybound retweeted
"What I will do next is spawn one hundred thousand cars, which according to statistics is about a city of 1 million people." #rustfest
Citybound retweeted
…okay, so that was the first demo.
😳😳😳😳
@ae_play @CityboundSim
Citybound retweeted
SimCity
🏙️🏙️🏙️🏙️🏙️🏙️🏙️🏙️
…except a real time, distributed simulation of a metropolis of one million inhabitants, minding their own business.
Citybound retweeted
Everything you see here is an Actor—@ae_play bringing you SimCity 2013 as it *should've been*.
“I'mma spawn 100.000 cars… should be enough”
Citybound retweeted
GO! 40hrs of #game #jam! my project: github.com/aeickhoff/greener…
(Unfortunately, live streaming didn't work out, but you can watch this repo!)
Citybound retweeted
Reimplementing the road system of @CityboundSim, on a plane. Also signs of a coffee-and-turbulence related mishap :)
Citybound retweeted
Going live with some @CityboundSim development and Q&A on twitch.tv/ae_play
Citybound retweeted
Going live with some @CityboundSim development and Q&A at twitch.tv/ae_play
Citybound retweeted
1:50AM. Found the cause of the show-stopping bug that has eluded me for countless hours. I shall use my last sanity to finish this update.

























