Citybound (@CityboundSim) header
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City building game. Uses microscopic models to vividly simulate the organism of a city arising from interactions of millions of individuals Built by @ae_play

Joined March 2014
Photo by Citybound (@CityboundSim)Photo by Citybound (@CityboundSim)Photo by Citybound (@CityboundSim)Photo by Citybound (@CityboundSim)Photo by Citybound (@CityboundSim)Photo by Citybound (@CityboundSim)Photo by Citybound (@CityboundSim)
Citybound retweeted
Renzo Picasso drawings (c. 1930)
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orderly disorder
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(Someone asked me to elaborate.) In my capitalism+science+democracy framework from the thread below, the important "how?" questions are: - How do we rank & value big problems in our society? - How do we choose & value solutions? My proposal is: SIMULATION ↓ (new thread)
Thinking about saving the world lately... (As a true 20-something, I figured it out.) 📢 We need to hook up - capitalism - the scientific principle - the democratic process to continually discover and price in negative externalities. Hear me out 🧵↓
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Beauty should reveal itself differently at different scales. That’s why classical architecture, like people, are a different kind of beautiful at each level of depth.
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"What I will do next is spawn one hundred thousand cars, which according to statistics is about a city of 1 million people." #rustfest
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live demo of CityBound, think SimCity but with data and tracking down to the citizen level, using @rustlang #rustfest
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Citybound retweeted
Yay, impressive demo of @ae_play distributed game engine #rustfest
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Citybound retweeted
…okay, so that was the first demo. 😳😳😳😳 @ae_play @CityboundSim
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Citybound retweeted
SimCity 🏙️🏙️🏙️🏙️🏙️🏙️🏙️🏙️ …except a real time, distributed simulation of a metropolis of one million inhabitants, minding their own business.
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Citybound retweeted
Everything you see here is an Actor—@ae_play bringing you SimCity 2013 as it *should've been*. “I'mma spawn 100.000 cars… should be enough”
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GO! 40hrs of #game #jam! my project: github.com/aeickhoff/greener… (Unfortunately, live streaming didn't work out, but you can watch this repo!)
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Reimplementing the road system of @CityboundSim, on a plane. Also signs of a coffee-and-turbulence related mishap :)
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1:50AM. Found the cause of the show-stopping bug that has eluded me for countless hours. I shall use my last sanity to finish this update.
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Going live with some code refactoring and Q&A for @CityboundSim in 10mins. #gamedev #indiedev
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