
✨Game designer, reactjs punk✨ Formerly @nicalis, & webdev stuff
hamburger country
Joined January 2016
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Pinned Tweet
#PortfolioDay I'm Clay!
I'm a game designer working on indie games.
Clay retweeted
The Misadventures of Tron Bonne is a 1999 PlayStation game from Capcom, mixing action-adventure, RPG and puzzles in a vast 3D world. Join Tron and the industrious Servbots as they circle the globe in their airship Gesellschaft in search of adventure and priceless treasure.
Clay retweeted
Sephiria 1.0 launches 31st July! 🐰
Save Bunnyville from a doomed fate: Sephiria is a top-down action/RPG roguelite from the makers of Dungreed!
#gamedev #indiegames #wishlistwednesday #gaming #pixelart
Clay retweeted
The Mewgenics trailer is live! Go check it out spread the word and wishlist the game on steam!
youtu.be/YyWcrDKg9hA?si=RMN_…
Guys we're going into full production starting in the first week of September. Let's Do This!
#screenshotsaturday
I wish more games that had tacos in them used this type of taco.
art: @one_byte_cafe
Clay retweeted
Raise your hand if you enjoy having a lot of freedom with hookshots in your action/exploration games 🙋♀️
(WIP level for testing!)
This amazing music track is from @ironfairy42 btw
#gamedev #madewithunity #lowpoly #indiegame
Clay retweeted
see "hack" and "todo" implies something can be fixed, so I figured I'd add the secret third thing of "cursed"
![unity C# code that reads: // cursed: This single-frame delay is required // This is called from OnPostprocessAllAssets, // which means an [importing assets] popup // will disrupt our modal window. // Waiting a single frame will ensure // the import process is over // before we show our modal window EditorApplication.delayCall += () => ConflictResolutionWindow.Open( conflicts );](https://pbs.twimg.com/media/GThYFe7XsAAFxRc.png?name=small&format=webp)
ALT unity C# code that reads: // cursed: This single-frame delay is required // This is called from OnPostprocessAllAssets, // which means an [importing assets] popup // will disrupt our modal window. // Waiting a single frame will ensure // the import process is over // before we show our modal window EditorApplication.delayCall += () => ConflictResolutionWindow.Open( conflicts );


























