
CEO @blockadelabs Skybox AI | Games
Colorado, USA
Joined January 2014
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Marguerite retweeted
Hey @loadoutprotocol here's my entry to the AI Games Competition, let's go!
SHELLRUNNER is a relentless bullet-heaven platformer. Build your loadout and survive a cyberpunk city that never stopped building itself.
Play now in-browser: spawn.co/@monoglyph/shellrun…
Marguerite retweeted
The FBI is releasing information advising the Democratic People's Republic of Korea (North Korea) was responsible for the theft of more than $6 billion USD in virtual assets from cryptocurrency exchange, Binance, on or about October 29, 2026. The FBI refers to this specific North Korean malicious cyber activity as "TraderTraitor."
The FBI, together with partners at the USSS and IRS-CI, has observed TraderTraitor actors converting stolen assets primarily into Ethereum (ETH). It is expected these assets will then be further laundered by converting them using DeFi and instant swap services as they prepare them for further laundering stages.
How You Can Help:
FBI, USSS, and IRS-CI are urging private sector entities including THORNode operators, RPC node operators, instant exchanges, DeFi services, blockchain analytics firms, and other virtual asset service providers to block transactions with or derived from addresses TraderTraitor actors are using to launder these stolen assets.
A list of addresses associated with this activity is available here: fbi.gov/investigate/cyber/al…
A ghost sells you a secret. What happens when it delivers a fake? 👻
Crypt turns encrypted sales and escrow disputes into a playable browser demo for Tari’s Spooky Secrets contest.
No wallet needed. Enter the crypt:
lrifton92.github.io/crypt/
Marguerite retweeted
Many of you don't understand how serious this is, so let me break it down.
In computer science there is a famous kind of puzzle called 3-SAT. You are given a long list of yes-or-no switches and a set of rules about how they must be arranged, and you have to find a combination that satisfies every rule. The obvious way to solve it is to try every combination, but each new switch doubles the number of possibilities, so a puzzle with a few hundred switches would take longer than the age of the universe to brute force.
For decades, the smartest people in the field found clever tricks that made this a little faster, but every trick still hit the same wall: the time required kept exploding as the puzzle grew.
About 25 years ago, two computer scientists, Russell Impagliazzo and Ramamohan Paturi, working with Francis Zane, turned that wall into a formal idea.
They proposed the Exponential Time Hypothesis, which says this explosion is not a failure of human cleverness but a law of nature. No algorithm, however brilliant, will ever solve 3-SAT without the time blowing up exponentially. Nobody could prove it, but almost everyone believed it, and it became one of the foundations of modern computer science.
Researchers used it as a measuring stick. If you could show that solving some other problem quickly would also crack 3-SAT quickly, you had shown that problem was hopelessly hard too. Hundreds of papers, across scheduling, graphs, logic and much more, rest on this one assumption.
Now an internal AI model at OpenAI claims to have broken it. It says it found an algorithm that solves these puzzles meaningfully faster than the hypothesis allows, and it has checked the proof in a computer verification system called Lean.
And here is the remarkable part: the very people who proposed the hypothesis, Impagliazzo and Paturi, along with MIT's Ryan Williams, are now leading the public review of whether a machine has disproved their own idea.
So what happens next? If the disproof holds, a large part of theoretical computer science has to be revisited.
Every result that said "this problem cannot be solved faster, assuming ETH" loses its foundation, and researchers will have to work out which of those walls were real and which were simply where we stopped looking. It does not mean everything becomes easy. The new algorithm is still slow in absolute terms and this is not the famous P versus NP problem being solved.
But it means our map of what is possible was wrong in a place we were very confident about, and it was an AI that redrew it. If the disproof fails, the hypothesis survives and the field breathes out, but we will still have watched an AI produce serious, checkable work on one of the deepest questions in the discipline, closely enough that the founders of the idea had to take it seriously. Either way, something has shifted.
Marguerite retweeted
Awara is a pixel-art d20 tabletop RPG where Claude agents play three party members and narrate the story, with Opus 5.5 as narrator and Haiku 5.5 for companions, a rules engine handling dice, saves and hit points and no shell or file access for the agents.
Repo: github.com/bettersandeep/awa…
Update: I am joining the @cognition team as the new Head of Industries, after selling Native Markets’ USDH to Coinbase.
I've known @ScottWu46 since he was a beta tester of Uniswap products and have been bullish on Devin since the first demo. I couldn’t be more excited to drive this next step.
I am hiring entrepreneurs who've been building on hard mode to join a team that will transform how every vertical builds software.
If you’re a founder or operator who has shipped and sold products in the real world, and you have a vision for what’s now possible in your industry with AI, shoot me a DM. I’d love to chat.
Making the ASCII MMORPG of my dreams!
Right now, I’m mainly working on gameplay, but I’m also polishing the visuals.
Finally added a fake shadow for the character, made cloud reflections now that we have clouds, and fixed a bunch of little things.
Ansenjeo. #mmorpg #indiegames #ascii
Marguerite retweeted
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
i designed savi around the idea that making a game should feel like playing jazz with someone really good.
you try something, she picks it up, it gives you another idea. fast enough to keep going.
an agent disappearing for an hour breaks that. i want to play while we’re building.
Marguerite retweeted
I always loved the short films Unity used to put out. I told myself that if I ever built my own framework, I’d make one too.
So here’s UPWARD, my first film: an 11-minute animated short built with IWSDK and rendered live in your browser.
upward.elixr.games
Marguerite retweeted
Replying to @a_apanasik
Much of the room wants it to be 2016 again, but it's not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be. Personally I'm optimisic about it and see it as empowering for creators.
Marguerite retweeted
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration.
The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
Update on the game:
It's FAAR from done, and it's not what I would've been proud of in the past, as it's basically all vibe coded, but things sure are moving fast... in some direction.
I might've caused some minor technological feature creep over palette cycling.
Marguerite retweeted
We open-sourced OhMyGame 48 hours ago. Today we have an amazing partner. 🤯
Say hi to Hyper3d 👋 Their 3D model is now built right into OhMyGame, and it's **FREE** for everyone, sponsored by @DeemosTech 🎁
This is the power of open source ❤️
github.com/WhiteTowerAI/ohmy…























