Steve (@ColdBeamGames) header
Steve (@ColdBeamGames) profile picture

UK solo Indie developer of Beat Hazard 1, 2 and 3 - Martial Arts Brutality. Now working on a new Horror game!

UK
Joined March 2010
Photo by Steve (@ColdBeamGames)Photo by Steve (@ColdBeamGames)Photo by Steve (@ColdBeamGames)Photo by Steve (@ColdBeamGames)Photo by Steve (@ColdBeamGames)Photo by Steve (@ColdBeamGames)Photo by Steve (@ColdBeamGames)Photo by Steve (@ColdBeamGames)
Rain Station Z has been released on Steam! ☂️🔥👍 store.steampowered.com/app/4…
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📖 NEW book!!📖 'Forbidden Solitaire: The Making Of' is included in our latest update 🎵 what time signature is appropriate for a demon 🎬 how to stage a live-action scene with someone 100s of miles away 🗡️ handy 'how to' guide to staging your own death store.steampowered.com/news/…
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Let's play a game - win32 types vs Polish language: LPCWSTR PSZCZYNA WCSLEN WCZESNY LPCTSTR BYDGOSZCZ WSTRZAS HGDIOBJ DOWOD HWINSTA DLUGOSC LPCSTR DWORD KAL LPWSTR SZCZECIN PCWSTR BLAD PUHALF CHUJ UHALF
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Steve retweeted
We’re excited to announce that we’re making our SEGA logo 3% more blue. We hope you enjoy this upgrade. Please take a moment to familiarise yourself with the new look.
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I am tired of having to download an app, create an account, confirm my email, set up a password that has at least 1 letter and 1 special character, enter the code sent to my email, for every single thing on God’s green earth, FUCK EVERY SINGLE COMPANY, AND YOUR STUPID CRAP!!!!!!!
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Mathematics. "Department of Experimental Geometry." By Tom Gauld, @tomgauld, tomgauld.com, Used with permission.
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Happy people spend most of their time not wanting to be somewhere else. —Daniel Kahneman
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NASA shares new image of NGC 2264 A cluster of young stars also known as the ‘Christmas Tree Cluster’🎄
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Relative rotation speed and axial tilts of the planets. 📽: Dr James O'Donoghue
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Last month, MetaHuman 5.7 arrived with new features, including: 💻Broader platform support  🪮Easy procedural grooming 👩‍🦰Art-directed hair animation 🎬Real-time animation capture 🕺Smarter body conforming Download today to begin creating, styling and shaping your MetaHumans: epic.gm/metahuman-5-7-blog
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A few things I've noticed as all devs write code with AI. When you write foundational / architectural code of a new project by hand, you "feel" the code pushing back if your abstraction isn't right. You feel when something is harder than it should be. The code is telling you it's not in the right shape. Good engineers are sensitive to this. When you're using an LLM, you keep pushing right through this in a way that feels like you're making progress, and it may even be directionally correct in a sense, but the underlying foundation of it all is actually bad in a way that either kills progress of the LLM later as it buckles under the complexity it has created or destroys your ability to maintain the code long term. Related to this, I see a general restlessness with just sitting and thinking about a problem for a while. As I've been working on a new library here at Laravel, there have been days where it feels like I mainly just stare at my screen thinking about something. When Claude Code is at your fingertips, it's tempting to just start yapping into the terminal and watching code come out the other end. Again, directionally correct in some ways, but often doesn't land on the elegant solution that is waiting to be discovered.
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Microsoft is making the original Zork I, Zork II, and Zork III games open-source today. Microsoft, Xbox, and Activision have teamed up to preserve the clever Z-Machine engine that powered the Zork games and allow others to learn from it theverge.com/news/824881/zor…
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Indie devs, here's a huge Steam store page tip. The space at the top of the "About this game" section is prime real estate, right before the "Read more" fold. Do NOT waste it with repeated capsule art or unnecessary images/banners that add nothing to your game's pitch. 👇🧵(1/6)
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The “You Don’t Need a Hook” thread from @JonasTyroller is packed with great insights! And I agree, players buy experiences, not just a list of features. But what if the hook is simply how we make that experience obvious and fast? Here are my thoughts. (1/10) 🧵
You don't need a hook for your game. Here is what actually sells on Steam. (Thread)
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30 years ago today PlayStation finally launched in the UK. From 1995 to 2025, thank you to all the players. 💙
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every damn time
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As someone with autism, emotional regulation is a challenge for me. It always has been. And yet, at Microsoft in the 90s, I someone survived one of the most cut-throat corporate environments you can imagine. The most challenging part, I think, was dealing with OTHER people on the spectrum who were oblivious to how their words and actions made others feel. I've seen people I suspect are also on the spectrum scream things like "That's the stupidest idea I've ever heard - I'm going to find the person that hired you and fire them!". It was the 90s, mind you. But still, a bitter pill. No, it wasn't directed at me, but the sentiment has been once or twice :-) My advice? I keep this little summary of Seneca's "On Anger" around. I find it useful, so I thought I'd share it! Anger is a choice born from thinking we’ve been wronged and wanting payback; because it’s chosen, it’s trainable. It wrecks judgment. Once angry, reason is sidelined and we act like we’re briefly insane—so don’t trust any decision made in that state. It’s not useful fuel. Courage/justice come from reason and character, not rage; anger adds heat, not accuracy. Root causes: brittle expectations, entitlement, reading ambiguity as insult, and rumination that keeps reopening the wound. Anticipate annoyances (“premeditatio malorum”): people will err, delays happen, the world is messy—expect it and you’ll snap less. First-aid: delay. Buy time—pause, breathe, count, walk. Anger fades fast if it doesn’t get immediacy. Control the body to cool the mind: lower voice, slow speech, unclench posture; don’t “perform” anger. Avoid known triggers: fatigue, hunger, alcohol, heated crowds, and online pile-ons. Exit early instead of “finishing the argument.” Choose calmer company and models. Anger is contagious; so is composure. With offenders: assume ignorance before malice; correct privately, gently, and specifically; aim to improve them, not to vent yourself. Forgive ordinary faults; save severity for true harms—and even then, act when calm. If you lead or parent: never punish in anger. Delay judgments, separate discipline from emotion, praise more than you punish, shape habits early. In conflict, seek resolution, not victory. Offer off-ramps, concede small points, and don’t escalate with sharp words. Daily practice: brief evening review—what provoked me, where I slipped, what I’ll do next time. Measure progress by fewer, shorter, softer flare-ups. Reframe fast: “Will this matter in a month? Did they mean it? Have I done similar?” Perspective shrinks anger. Use humor and distraction to break loops; change scene/device/context instead of stewing. Bottom line: guard your judgment, slow your reactions, and act only when reason—not rage—has the wheel.
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Huge thanks to all the open source projects that've made a lot of the tech we rely on in the world possible: Linux Git FFmpeg PyTorch & TensorFlow Apache & Nginx MySQL, PostgreSQL, SQLite Chromium & Firefox GCC & LLVM Docker & Kubernetes Also, all the open-weight LLMs... and all the programming language interpreters, compilers, and frameworks. I can list 100+ more "niche" open source projects I've used & loved (e.g., OpenCV ❤️). But I just wanted to give a continued big thank you to the open source community for everything you do for humanity 🙏
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Roundabout final boss FSD Supervised tackling Swindon Magic Roundabout in 🇬🇧
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the dumbest person you know is being told "You're absolutely right!" by ChatGPT
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