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A research and insight interface between video games teachers, researchers, students and developers. tCGJ is a Springer / apress title.

New York, USA.
Joined November 2012
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Hope versus Reality ~ a futurist's reflection on the present situation ~ by the amateur biblical scholar seenthelord.blogspot.com/201…
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Deadline for papers on game inaccessibility for tCGJ special edition is 31 December. Get them in soon! springer.com/computer/journa…
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We've received 3 papers in the last week alone! Our recent marketing campaign is now paying off.
Rafael de Albuquerque & Francisco Fialho. Fun and Games: Player Profiles. link.springer.com/article/10…
Colin Mathews & Nia Wearn. How Are Modern Games Marketed? link.springer.com/article/10…
Ashkan Namousi & David Svenningsson Kohl. Crowdsourcing in Video Games: The Motivational Factors of the Crowd. link.springer.com/article/10…
CALL FOR PAPERS FOR 2018. Our 2017 volume is now complete, and we now seek innovative, well-written articles for next year's editions
Andrew Gilbert. Crowdfunding Nostalgia: Kickstarter and the Revival of Classic PC Game Genres. link.springer.com/article/10…
Rogers et al. Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses. link.springer.com/article/10…
Connor et al. Evaluating the Impact of Procedurally Generated Content on Game Immersion. link.springer.com/article/10…
Dave Renton. The Importance of Computer Games Development in the Computing Curriculum in Schools link.springer.com/article/10…
Lui et al. Design and Evaluation of PMS: A Computerized Simulation Game for Software Project Management link.springer.com/article/10…
Paul Bourke & Jeremy Green. Keeping it Real: Creating and Acquiring Assets for Serious Games link.springer.com/article/10…
Michael Heron. Inaccessible through oversight: the need for inclusive game design link.springer.com/article/10…
Michael Heron. “Likely to be eaten by a Grue” — the relevance of text games in the modern era. link.springer.com/article/10…
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Michael Heron & Pauline Belford. Ethics, empathy and identification in game morality systems. link.springer.com/article/10…