
#Drone hobbyist/ #UnrealDeveloper / Tutor Steam/Unreal marketplace: Construct Games https://teapawt.net/t.co/zObBku8DsU
UK
Joined February 2014
- Tweets180
- Following46
- Followers54
- Likes49
Longing for the days where we would meet up at cybercafes to play Half-Life Deathmatch or LAN parties for Halo
After a little mishap this week recording footage I think i've found a angle to follow for #horror #anomaly #indie #game 15 Minutes, Adding #lostfootage type visuals in.
The Entities watch as you search for an exit before time runs out. #screenshotsaturday
store.steampowered.com/app/3…
I always knew Crash Test Dummies looked haunted...
First look at #anomaly #indiehorror 15 minutes, you are trapped in a mine and have until the music stops to escape, if the music stops so do you
store.steampowered.com/app/3…
Time to start perf tracking on different configs, first up is #steamdeck #gaming. added a couple of major tweaks to Warbounds NPCs so units will start to defer to higher tiers and make formations around them to def/atk and each era now has ranged units. #screenshotsaturday
Things are starting to shape up, thought I would share some of the latest changes to Warbound for this weeks #screenshotsaturday #gaming #unrealengine #indiedev
youtube.com/watch?v=_g2K6_Kj…
Pandemonium in Warbound this morning after some more work on the AI, migrated some of the more advanced behaviours I had made for Systemic AI and it's showing #screenshotsaturday #unrealengine #indiegame #gaming store.steampowered.com/app/3…
I keep forgetting to post these on #screenshotsaturdayThe last few weeks have been a wild ride getting #autobattler #indiegame Warbond through its paces
store.steampowered.com/app/3…
Some #screenshotsaturday
progress with my vacation #Pool #gamedev
project Need to work on the controls a bit more
Lee retweeted
How I 4x'ed my wishlists with one simple trick...
I released the game.
Can any marketing guru explain how this worked?
Launched with 500 wishlists, currently over 1.000 units sold. 2 weeks of having the Steam page up.
I guess there is still hope for indies?
After a long week, it's been nice to be able to work on #indiegame Snowpult again. This weeks #screenshotsaturday I'm showing off the current WIP for the new UI update, I wanted something to better telegraph what's happening and added some notifications for scores and awards.
After spending hours over the past few days chasing up a #UnrealEngine error about a invalid android manifest xml turns out the issue was a config .ini that was screwing up, Snowpult is back on the path for an #Androidgames port to go alongside the Steam release
Spent most of yesterday rebuilding the lighting in all of the maps and testing builds but the past week or two are really starting to show. Still more profiling to improve performance is needed but this is running on my 2018 phone. #screenshotsaturday #indiegame
Refactoring the menus in #indiegame Snowpult today and stripped out some legacy code from when it was first prototyped, Snowpult now fully supports mobile and desktop play and has had some pretty nice QOL additions with SFX #UnrealEngine
Had a pretty productive couple of days, Ported snowpult to Android, been profiling the performance and reigning in the heavy performers. Mobile controls are a lot more engaging than desktop with kb/m or gamepad.
Pretty big update for this weeks #screenshotsaturday , Released the #gamedemo for #indiegame Snowpult up on #steamgames , checking in on feedback and updating as I go.
store.steampowered.com/app/2…
Small update on progress of my #indiegame Snowpult, Currently going through Steam validation for getting a demo out. Aiming to include 3 maps for the demo with 9 maps and cosmetics in retail release. Been reworking a number of systems and working on some stylization
Not much snow for this weeks #screenshotsaturday but plenty of #indiegame work, Been working on updating the menus and visuals for Snowpult this week







