cos π retweeted
Please stop quoting my tweet telling me that they are going to be "putting you in there tomorrow". I have seen it enough times now, and it's simply not true.
cos π retweeted
FACT CHECK
TRUMP: βPeople donβt leave my rallies.β
TRUE: Theyβre carried out in body bags.
cos π retweeted
Jack Karlson, the man made famous for his arrest while enjoying a Succulent Chinese Meal, has died. He was 82.
cos π retweeted
Replying to @The__Unyielding
They know how guns work, they just don't care because fun>gun porn
cos π retweeted
If you're interested in joining the Bigrat testing team, make sure to sign up! Applications close in a week so if you still want to make one, now's your chance!
docs.google.com/forms/d/e/1Fβ¦
cos π retweeted
It is my duty as a Twitter entertainer to keep reminding you of that time a video camera morphed into George Lucas.
cos π retweeted
Notice how the strike ended within an hour of Funky Kong returning to Mario Kart. His power cannot be overstated
cos π retweeted
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If youβre using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on todayβs announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
cos π retweeted
Food $200
Data $150
Rent $800
Unity Runtime Fee $5,600,000
Utility $150
someone who is good at the economy please help me budget this. my indie studio is dying
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If youβre using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on todayβs announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
cos π retweeted
After 2 yrs of game dev, I finally have a trailer for KILLER BEAN - the Game! It's a 1st person/3rd person, open world, roguelike shooter.
Wishlist Killer Bean on #Steam!
#pcgaming #videogames #indiegames #screenshotsaturday #killerbean
































