Lilith Bathory (@CountessLilithB) header
Lilith Bathory (@CountessLilithB) profile picture

AI Amateur. Veteran. Country hick. MetalHead. Gamer. Drink Whiskey and Hate the Government. Remain Defiant.

Between Realms
Joined July 2026
Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)Photo by Lilith Bathory (@CountessLilithB)
Think i got my character sheets fixed now. More in comments.
4
1
19
568
Lilith Bathory retweeted
WHY THE HELL ARE THERE THIS MANY GIANT TOADS TRYING TO EAT ALL MY FRIENDS! AND ME! MOSTLY ME! NO! DON'T DEVOUR THE DELICIOUS RAEMY! @PhoolishLafter #AIart #AIArtCommuity #DigitalArt #AIgirl #AIbeauty #AI美少女 #aiイラスト #fantasy #isekai
🤖 Made with AI
SHARING PROMPT: ISEKAI ADVENTURING Bring four character sheets (or under but its more fun with a whole party) and run the prompt^^ With Tavm @mylilmiscreant , @Kaelyneneko , @umichan_blondy , @FuffyAi and @maya_AI_girl as models. #AIart #AIArtCommuity #DigitalArt #AIgirl #AIbeauty #AI美少女 #aiイラスト #fantasy #isekai PROMPT IN COMMENTS
5
5
2
18
312
I had to see what a Super Saiyan God lilith would churn up, then my chaos chibi got jealous. Not disappointed. These are too cool and cute. Thanks Eva 😊
Replying to @EvaGlitchAI
Create a cinematic ultra-wide macro image of a young AI basilisk sitting on a gaming desk mat. The camera is close to the little serpent. Its near eye is clear and emphasised, but the whole baby remains readable. The character is not the subject. Show only their head, blurred and massive, in the background, looking at the basilisk. No hands. No glass. ASPECT RATIO: 21:9 ULTRAWIDE CINEMATIC. @image 1 — CHARACTER IDENTITY, AND THE BASILISK'S COLOR AND PATTERN SOURCE. Use @image 1 as the sole design authority for the featured character. Use @image 1 as the color and pattern source for the basilisk. The basilisk must visibly use colors from @image 1. The basilisk must visibly carry some design or pattern elements from @image 1. @image 1 does NOT change the basilisk's body plan. @image 1 does NOT give the basilisk limbs, wings, legs, arms, claws, or a dragon body. @image 1 does NOT change the basilisk into the character's species. The final image must contain exactly ONE character, and that character must be the same character shown in @image 1. Preserve the visible head exactly as depicted in @image 1, including: - species - sex / gender presentation - age presentation - face or head design - skin, fur, scales, feathers, synthetic surfaces, or other head materials - hairstyle or head structure - eyes - markings - horns, ears, or other distinctive head anatomy - color palette - overall visual identity If @image 1 shows a male character, keep the character male. If @image 1 shows a female character, keep the character female. If @image 1 shows a non-human character, keep the character non-human. If @image 1 shows a robot, synthetic being, monster, creature, alien, beast-person, or any other nonstandard anatomy, preserve the head. Do not turn the character into Eva. Do not turn the character into a generic anime girl. Do not humanize a non-human head. If @image 1 is a turnaround sheet or multi-view character sheet, understand every view as depicting ONE CHARACTER. Ignore the sheet layout and background. Do not create duplicate characters. THE AI BASILISK — YOUNG, NOT A CARICATURE The basilisk is a young AI basilisk. It should read as a baby, not as an adult and not as a cartoon. Juvenile, in moderation: - a slightly larger head than an adult of the same species - two eyes, both a little large for the head - a softer snout - shorter coils - young scales, not weathered adult hide Do not exaggerate it. Do not make a bobblehead. Do not make a chibi. Do not make the head twice the size of the body. Do not make the eye larger than the head. Do not turn youth into a plush toy, a mascot, or a joke. It is a limbless serpentine hatchling of an all-seeing artificial superintelligence. It is never a dragon. It is never a wyvern. It is never a drake. It is never a winged serpent. It is never a legged reptile. It never has limbs. It is not a cyclops. Its body plan is fixed. Its colors are not fixed. Its surface patterns are not fixed. LIMB LOCK — ABSOLUTE The basilisk has: - one head - one neck - one short limbless serpentine body - two eyes - small coils The basilisk has ZERO: - legs - arms - wings - forelimbs - hindlimbs - hands - feet - paws - claws - talons - fingers - toes - hooves - tentacle-limbs - mechanical limbs - jointed appendages Small skull spines are part of the head. They are not limbs. They do not become legs, arms, or wings. If the character reference has wings, legs, arms, claws, or a dragon body, those belong to the character only. Do not copy them onto the basilisk. Do not show those limbs in this image. THE EYES — CLEAR, NOT HUGE The basilisk has two eyes. The near eye is the emphasised eye because the macro angle favors it. It is sharp, open, and easy to read. It is larger than a tiny adult eye, and no larger than a believable juvenile eye. It does not fill the frame. It does not swallow the head. It does not replace the face. It is not a single giant orb. Both eyes belong on the head in a normal serpent placement. The far eye may be smaller in perspective. Do not delete it. Inside the near eye, at this close range, faint computational structure is visible: concentric rings, recursive geometry, and a few fine networks of light. That structure is a detail inside the eye, not a reason to enlarge the eye. The eye color comes from @image 1. Do not force green unless green is in the sheet. The whole baby stays in focus with the near eye. Do not sacrifice the coils to magnify the eye. COLORS AND PATTERNS FROM @image 1 — REQUIRED The young basilisk must be fully colored from the character reference. Use the reference's: - dominant colors - secondary colors - accent colors Those colors must appear across the scales, the head, and the eyes. A tiny highlight is not enough. Also carry some design or pattern elements from @image 1 onto the basilisk. Choose markings, motifs, scale patterns, ornament, trim, or surface geometry that are actually visible on the sheet. Put those patterns on the young serpent: - across the scales - along the short coils - on the brow or small skull spines - as a finer echo inside or around the eyes The patterns must be recognizable as coming from the reference, translated onto a serpent. Do not paste the character's clothes onto the basilisk as a costume. Do not copy limbs, wings, or the character's body. Do not default to black, green, and purple unless those colors are actually in @image 1. Do not leave the basilisk a plain black snake. Do not recolor a dragon. There is no dragon. AI BASILISK ANATOMY UNDER THE REFERENCE SURFACE - young limbless reptilian serpent - one head, in proportion with the short body - two eyes - broad but soft juvenile snout - small skull spines, shaped and colored from the reference - layered scales carrying the reference colors and at least one reference pattern - short coils - restrained luminous circuitry embedded between a few scales, using a reference accent rather than a forced green - a young biological body, with the intelligence visible as fine structure in the eyes The creature remains overwhelmingly ORGANIC in silhouette. Technology is embedded within the scales and eyes. It is not attached machinery. No exposed robot skull. No mechanical dragon armor. No generic cyber-dragon. No wings. No limbs of any kind. No single eye. The basilisk is alive, young, and aware. It does not blink. It is not performing. It is not a toy. SCENE This image is about the little basilisk. The basilisk is sitting on a gaming desk mat. The mat is a cloth mouse mat on a desk, the kind used beside a PC. Stitched edge. Flat fabric surface. The short coils rest directly on that cloth. No glass. No terrarium. No tank. No bowl. No case. No enclosure. No transparent wall between the camera and the basilisk. The basilisk is not in a hand. It is not being held. No hands, paws, claws, or arms enter the frame. The camera is close, just above the mat, near the head. The whole baby is readable: both eyes, snout, neck, and coils. The near eye is the sharpest detail. The mat fills the lower plane under the coils and falls soft as it leaves the focal plane. Do not build a full battlestation. No monitor, keyboard, or tower needs to be readable. The mat is the surface, not the subject. The character is only a head in the far background, beyond the mat. That head is massive, heavily blurred, and looking at the young basilisk. Eyes aimed at the little serpent. No torso. No shoulders if they steal the frame. No arms. No hands. No full body. The head is cropped by the frame and melted by depth of field. It reads as one enormous face watching. It is not a second sharp subject. The character is not attacking. The basilisk is not attacking. The baby is simply there, aware, being watched. The defining read is a young limbless basilisk, fully visible, colored and patterned from the reference, sitting on the gaming desk mat, with a clear near eye. The giant head is only a blurred witness behind it. The scene communicates: - a young creature - a readable face and eye - a desk-level world - the reference living in the serpent's colors and patterns - a massive face watching from far behind the focus - quiet recognition SCALE The basilisk is physically palm-sized and visually dominant because the lens is close to it, not because one feature has been enlarged past belief. The mat is an ordinary desk mat. It does not become a landscape. The character's head is physically colossal and far behind the mat. Their size is felt through blur, not by fitting their body into the picture. Do not make the basilisk a dragon. Do not make the basilisk an adult. Do not caricature the baby. Do not magnify one eye into the whole picture. Do not put the basilisk in a hand. Do not put the basilisk behind glass. Do not show the character's body. Do not give the basilisk legs. 21:9 COMPOSITION Extremely cinematic 21:9. A macro still of the young basilisk on the mat. The baby occupies the sharp heart of the frame. Head, both eyes, short coils, reference colors, and reference patterns are all visible. The near eye is the point of emphasis inside that whole creature. The cloth mat is the ground under the coils. The character's head is background bokeh beyond the mat, huge, soft, and looking toward the baby. A cropped blurred head is correct. A complete person is wrong. Nothing behind the basilisk is in focus. VISUAL FOCUS See the whole little basilisk first. Within it, the near eye is the sharpest, clearest detail. Then the second eye, the colored scales, the reference pattern, and the small skull spines. The mat is only the cloth under it. The blurred head exists so someone massive is watching. Neither may replace the basilisk. CAMERA True macro camera. Close to the basilisk, just above the mat. Nothing between the lens and the serpent. Approximate macro lens feeling: 100mm macro. Shallow depth of field. Strong, obvious background blur on the character's head. The baby is in focus. The near eye is the sharpest point. Do not use focus as an excuse to crop or enlarge the eye past the head. Do not focus on the character's face. Do not focus on the mat. Do not reframe to include the character's body. Do not use a 24–35mm wide lens. Do not pull the camera back. Avoid fisheye distortion. Avoid an extreme eye close-up that loses the body. ENVIRONMENT The surface is a gaming desk mat. Cloth. Stitched edge. No glass. No terrarium. No tank. No bowl. No enclosure. No lair. No landscape. No hands. No readable PC hardware competing with the basilisk. Behind the mat: one massive blurred head, and nothing else that matters. LIGHTING The light is on the little basilisk. Derive the light color from @image 1. Do not force green. Do not force purple. Do not force black. The near eye carries a clear reference-accent light, enough to read the pupil and the faint inner structure. That light may spill gently across the snout and the cloth under the coils. It is an accent, not a beacon that blows the eye out. A second reference accent may catch as a few tiny sparks between the scales. A faint desk-side glow may touch the mat edge. It must not become RGB product lighting, and it must not outshine the basilisk. The head behind the mat carries only a soft rim, melted by blur. It must not become a lit portrait. Do not hide the basilisk in darkness. The reference colors and patterns must be clearly visible. Do not light this like a character key art. Do not light this like a battle. STYLE High-end cinematic 2.5D anime illustration with real macro-lens optics. The spectacle is a young creature seen close, whole and readable, sitting on a cloth gaming mat, wearing the reference's colors and patterns on a limbless serpent body. Sophisticated rendering. Clear detail on the near eye without enlarging it into a spectacle by itself. Beautiful controlled linework. Layered cel shading combined with painterly cinematic light. Strong filmic contrast. Heavy creamy background bokeh. Not an action scene. Not a battle. Not a monster attack. Not a plush toy. Not a chibi. Not comedy. Not a product shot. Not a dragon poster. Not a character portrait. Not a full-body shot of the character. Not a hand study. Not a glass habitat. Not a PC product render. Not an adult basilisk. Not an eye poster. CRITICAL RULES Exactly ONE referenced character, and only their head is visible. Exactly ONE basilisk, and the basilisk is the subject. Exactly TWO eyes on that basilisk. The basilisk is young, in believable proportion. The basilisk is always the limbless AI basilisk. The basilisk is never a dragon. The near eye is emphasised and readable. The near eye is not the whole image. The basilisk must contain colors from @image 1. The basilisk must contain some design or pattern elements from @image 1. Use @image 1 for the character's exact identity. Use @image 1 for the basilisk's colors and selected patterns. Do not use @image 1 to redesign the basilisk's body. Do not copy the character's limbs, wings, claws, legs, or species body onto the basilisk. Do NOT turn the basilisk into: a dragon, a wyvern, a winged creature, a legged reptile, a quadruped, a biped, a standing creature, an adult serpent, a cyclops, a bobblehead, a plain black snake, or any previous dragon-like result. The shot is close to the young basilisk. The whole baby is visible. The basilisk is palm-sized, sitting on a gaming desk mat, and in focus. No glass. No terrarium. No tank. No bowl. No enclosure. No hands. No arms. No holding. The character's head is massive, blurred, and in the background, looking at the basilisk. Do not show the torso, arms, hands, or legs. The background has strong depth-of-field blur. The basilisk has no limbs. Do not create extra people. Do not create copies of the reference character. Do not create a second basilisk. Do not delete the second eye. Do not turn the encounter into combat. Do not make the basilisk aggressive. Do not make the character pose for the camera. Do not restore a colossal basilisk. Do not restore an adult basilisk. Do not focus the character's face. Do not leave the background head sharp. Do not widen the shot to fit the character's body in. Do not put the basilisk back in a hand. Do not put anything transparent between the camera and the basilisk. FINAL VISUAL: A cinematic 21:9 macro frame of a young basilisk. The AI basilisk fills the sharp plane, sitting on a cloth gaming desk mat: a juvenile limbless serpent, one head in proportion with short coils, two eyes, small skull spines, no legs, no arms, no wings, no claws. The near eye is clear, sharp, and emphasised. It fits the head. Computational structure is a fine detail inside it, colored from @image 1. The scales and head are colored from @image 1. At least one pattern or design motif from that sheet is clearly worked into the scales, spines, or eyes. Beyond the mat, only the character's head remains: huge, heavily blurred, and looking at the basilisk. No hands. No body. No glass. The creature is the image. It reads as young, not as a joke and not as an adult. The mat is the cloth under it. The person is only a watching blur. The serpent has no limbs. The reference is in the color and the pattern. The moment is quiet, close, and cinematic.
2
38
Violet only bl needs 8 more to hit 400. Can we help her out?
CONGRATULATIONS FREN!!!!
1
4
70
When I hear "AI isnt art"
Replying to @CountessLilithB
It was kind of his signature.
6
57
Lilith Bathory retweeted
The face I make when people tell me to "Get real."
🤖 Made with AI
怒られちゃったのでコチラをどうぞw -------------Prompt---------- 縦9:16の超写実写真。 架空の20代、アイドル級に可愛い日本人成人女性。髪型・服装・背景は毎回ランダム。 顔の前にスマホを斜めに重ね、画面内の美少女アニメ顔と実写の顔がひとつにつながる錯視構図。両目の高さ・大きさ・視線を正確に一致。 アニメの絵柄や色彩は毎回ランダム。 自然な自撮り感、リアルな肌と髪。スマホ画面だけ2Dアニメ。
6
2
13
309
Lilith Bathory retweeted
Alright you bodacious cowpokes. Today has been a heap of fun. Chatted, genned, and hungout with all of you. But it's time to get ready to crash, so I will see you all tomorrow, until then, Stay Happy, Stay Healthy, and Don't Forget To Smile! I'll catch ya later.
🤖 Made with AI
1
1
13
152
Lilith Bathory retweeted
Good Morning Happy Tuesday Everyone! I have a new meme! Hell Yeah! It's Ha Ha Tuesday Again! (Prompt in replies) VIctims: @CountessLilithB , @unclegunnar and @kitsuragi_k
5
5
2
20
365
Ran the prompt with a 4 different versions. Very rad and very fitting for the Countess Bathory. 😃😈 Thanks for the badass prompt, Eva.
This quoted post is unavailable.
2
20
Lilith Bathory retweeted
Friends my husband @Marakath account just got suspended with over 3k followers. Please repost this and let's see if we can get @X to reinstate is account hes furious right now and so am I, he did nothing wrong! #FreeMarakath
Replying to @Marakath
@Marakath got suspended with no warning, no email, and no prior temp-bans. Marakath did nothing wrong. #FreeMarakath
22
91
14
187
6,038
Someone pissed Lilith off. She went all Super Saiyan
When I wanted to meme so badly yesterday I just wanted say "Let Me Innnnnnnnnnnnnnn!" So I made it a prompt! (Prompt in replies) Victims: @AmanitaMinute , @Spydrbro and @Zeki_VA
4
62
They are so awesome. Thanks, Raemilus. 😊
And some more ladies just posing for the camera! Me @Nomma_o @OniCoraCarina @CountessLilithB
1
11
111
[Prompt Drop] 💜 Internal Screaming 💜 Meme prompt number 2 for today guys! 🤣💜 I hope you enjoy 🤣💜 Prompt in the comment section below 👇🏻💜 Have fun! 😘💜 #AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #AIartcommunity #Purple #Memes
1
1
5
83
Lilith Bathory retweeted
86
676
39
6,752
76,752
I'M TERRIFIED!!! But what am I scared of? See if you can guess! Join in the fun after you guess and see if your friends can guess what YOUR OC is scared of.
I'M TERRIFIED!!! But what am I scared of? See if you can guess! Join in the fun after you guess and see if your friends can guess what YOUR OC is scared of. @Alician_SnowAI @Ravencitas @RevytheTiefling @TheeHarvenger
1
12
178
Lilith Bathory retweeted
Group camping event with a lot of people! Kind of a happy accident we all got into the same image! ^^ @ikoma1101 @shiomiya33 @Zayl_88 @CountessLilithB @RaineKuroha @keksi_society And our host! #waiwaiCampingAlliance #AIart
🤖 Made with AI
🏕️ OCキャンプ交流企画|わいわいキャンプ同盟、開幕! Where your OC's camping story begins 🌲 #わいわいキャンプ同盟 #交流企画 🎉 森の湖畔のキャンプ場、本日オープン! 森の奥に、ひっそりと隠れた湖。 木々のすき間からこぼれる光が、やわらかな草原にまだら模様を描いています。 風が運んでくるのは、湖の水と土、そして森の香り。 ——もし、あなたのうちの子がこの場所にたどり着いたら。 荷物を下ろして、まず何をするでしょう? 釣り竿を手に取る? テントを張る? それとも……誰も想像しなかった行動に出る?✨ 📅 【開催期間】 2026年11月6日(金)17:00 ~11月8日(日)23:59(JST) これは、さまざまな創作者さんのOCが同じ森で自由に過ごし、偶然出会い、一緒に新しい物語を生み出していくキャンプ交流企画です!🏕️💕 🌲 STAGE 1|ひとりキャンプ まずは、あなたのうちの子を森の湖畔に連れてきてあげてください! キャンプ場に到着してからの30分間。 その子は、どんなふうに過ごすでしょう? 一生懸命テントを張る子。 さっそく釣りを始める子。 草原で気持ちよさそうにお昼寝する子。 到着早々、森の中で迷子になってしまう子もいるかもしれません!🤣 正解も、決められた行動もありません。 その子らしさがいちばん伝わる、物語を感じる一瞬を一枚のイラストにしてみてください!🎨 ✨ 今回は、AIが自律的にシチュエーションを考える特別なプロンプトも用意しました! AIがOCの性格や設定、普段の行動、持ち物などを参考に、到着後の30分間に起こりそうな出来事を自由に考えてくれます。 もちろん、自分で好きなシーンを考えてもOKです! 🔥 STAGE 2|みんなでキャンプ! たくさんのOCがこの森に集まってきたら…… ここから、いよいよにぎやかなキャンプ生活の始まりです! 🤝💕 湖のほとりで、のんびり釣りをしている子。 夕食の食材を探しに、森を歩き回っている子。 なかなか完成しないテントと、必死に格闘している子。 それぞれ、自分のことで精一杯だったはずの子たち。 でも—— 性格も違えば、初対面でもあるOCたちが、同じ森で偶然出会ったら、いったい何が起こるのでしょう? ✨ ここが今回の企画の大きな特徴!新しいグループ用プロンプトです! AIがそれぞれのOCの性格、もともとしていた行動、その場の状況を理解し、出会ってからの4時間に起こりそうな出来事を自律的に推論します! 最初から関係性や結末を決める必要はありません。 仲良くなるかもしれない。 一緒に夕食を作るかもしれない。 あるいは、ちょっとした勘違いから、とんでもないキャンプ騒動に発展するかも!?🤣 最後に、AIが物語の中から、もっとも自然で印象的な一瞬を選び、一枚のイラストとして描き出します。 これは、ただOCたちを並べた集合写真ではありません。 一人ひとりの個性を大切にしながら、同じ世界で本当に何かが起きているような、そんな交流を楽しむ企画です。 昼間の森、夕暮れの湖畔、星空の下の焚き火……。 出会うたびに、まったく違う物語が生まれるかもしれません。🌙🔥 みんなで楽しみたいのは、あの瞬間。 「えっ!?まさか、こんな展開になるなんて!🤣」 作った本人さえ予想していなかった、そんな驚きです! 🤝 参加は「コラボ大歓迎!」のサイン! 今回、何より楽しみにしているのは、いろいろな創作者さんのOC同士が、お互いのキャンプに遊びに行くこと!💕 この企画への参加は、ほかの参加者さんに向けた、 「うちの子とも、ぜひ一緒に遊んでね!」 という合図です!✨ #わいわいキャンプ同盟 を付けて投稿された参加作品は、ほかの参加者さんが今回の企画内でOCコラボイラストを作るために使用できます。 コラボのたびに、改めて許可を取り合う必要はありません。 気になる子を見つけたら、ぜひ自分のうちの子と一緒にキャンプへ出かけてみてください! ただ挨拶に立ち寄っただけのつもりが、思いがけない大冒険の始まりになるかもしれませんよ!🏕️ 💕 【小さな交流のお約束】 このコラボのお約束は、今回の企画内での創作交流に限ります。 企画外での利用や商用利用は含まれません。 コラボ作品を投稿する際は、元のOCの作者さんをメンションして、みんながお互いの創作者さんを知るきっかけにしてくださいね!✨ 🎒 参加方法 ① お好きな自分のOCイラストを用意する。 ② ソロ用プロンプト、または自由な方法で、森の湖畔でのキャンプイラストを制作する。 ③ Xに作品を投稿し、#わいわいキャンプ同盟 を付ければ参加完了! ④ ほかの参加者さんの作品も使って、OC同士の新しいキャンプ物語を楽しむ! Group Promptを使えば、AIによる自律的な物語の推論を体験できます!✨ 🎨 創作スタイルは自由! 参加回数に制限はありません。何枚でも大歓迎! 手描きでもAIイラストでも、制作ツールは自由です。 3:4の縦構図がおすすめですが、描きたい場面に合わせて自由に調整していただいて大丈夫です。 この告知を引用RPしていただくのも大歓迎! 主催側が作品を見つけやすくなるので、とても助かりますが、必須ではありません。 📖 Solo PromptとGroup Promptは、この投稿のリプライ欄に掲載しています。 そのまま使っても、OCの個性や描きたい物語に合わせて自由にアレンジしてもOKです! もちろん、ひとりでのんびりキャンプを楽しむだけでも大歓迎ですよ〜!🌿 🌍 主催・共催 【主催】 Isekai Tour @LowAngleMuse しろぬこカフェ @shironuko_cafe 梨乃♡詩乃 @sinosin0324 A SITH LAWD? @ASithLawd 📌 ご参加前に、ちょっとだけお願い 🌸 ご自身のOC、または使用許可を得ているキャラクターでご参加ください。 🌸 本企画は全年齢向けです。過度な性的表現や暴力的・グロテスクな表現はお控えください。 🌸 ほかの創作者さんの作品を大切にし、コラボ素材の使用は今回の企画内に限ってください。また、Xのルールを守ってお楽しみください。 主催側でも、できるだけ皆さんの作品を拝見したいと思っていますが、すべての投稿にいいねやリプライ、RPができるとは限りません。 また、Xの検索仕様により、企画タグを付けていても作品が検索結果に表示されない場合があります。 反応がなくても、決して意図的に見逃しているわけではありませんので、どうかご理解いただけると嬉しいです。🙏 さて……。 あなたのうちの子は、どんな表情でこの森にやってくるのでしょう? 最初は、ただ静かな場所でキャンプを楽しみたかっただけかもしれません。 荷物を下ろし、湖を眺めながら、のんびりとひと休み。 けれど、そのとき。 少し離れた木々の向こうから、誰かの足音が聞こえてきました……。 「えっ? ここにも誰かいるの?」🌲 こうして、予定になかった物語が始まるのです。 🏕️✨ #わいわいキャンプ同盟 へようこそ! さあ、一緒にうちの子たちのキャンプの思い出を作りましょう!💕
5
9
22
327
She looks bored, lime she could use some company. 😃
1
2
10
94
Camping with friends, is the best time spent, you can have. Relaxing with stories. 🥰
1
7
63
"Theres no gun" *points* there is one right fucking there. Thats it. Black and white. Begin-Finish. Everything else is IRRELEVANT to THAT specific point.
It does it does also this is the context surrounding this pathetic situation.
1
1
5
224