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Game Studio developing #VR pirate game #CrookedWaters #OculusRift #HTCVive ⛵️⚓️Get it on Steam: https://teapawt.net/t.co/UF14I6pP1Y

Eindhoven, Nederland
Joined September 2016
Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)Photo by Craft (@CraftGameStudio)
Crooked Waters Free Weekend has started on Steam! Try out the new 'Conquest' update until Sunday. #VR #Vive #oculus #oculusrift #steamvr #VirtualReality #VRgaming #indiegame #Update #freeweekend #steamdeals
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We're doing another @AltspaceVR event on June 15, 11:00 PM CEST about the upcoming conquest update! We'll also be doing a giveaway during the event. account.altvr.com/events/122… #VR #CrookedWaters #giveaway #event #VirtualReality #Steam
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We (finally) have a release date for the Conquest update: Coming to Steam on June 21st! (Free update if you own the game) Here's a little teaser, more info coming soon! youtube.com/watch?v=i-hgdg5B… #CrookedWaters #VR #VirtualReality #VRGaming #indiegame #indiegamedev #gaming
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The center of the new map. This is where the final showdown takes place of ship VS fortress. #CrookedWaters #gamedev #gamedevelopment #indiedev #indiegame #vr #VRGaming #indiegamedev
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The tides can be cruel.. Enemy got shipwrecked testing small ships in the new map. #gamedev #indiedev #vr #virtualreality #testing #MondayMotivation #indiegame
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Valve Teases New 'Index' VR Headset Coming in May ow.ly/61fp30ofLHv
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Craft retweeted
Hyped! No Man’s Sky is coming to VR.
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“It is not the ship so much as the skillful sailing that assures the prosperous voyage.” -George William Curtis #madewithunity #gamedev #indiedev #VR #WorldWaterDay
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Excited for developing with the ECS in the near future!
Entity Component System is a data-oriented approach to programming. Read this blog post by @lucasmeijer to learn what it means for the future of C# Unity scripting, and how ECS data layout helped us when building the Megacity demo! on.unity.com/2tSK6gm