Engineering at @fal | prev. @coinbase, @base

Joined December 2021
cramer retweeted
Video 2 GLSL I gave Claude Opus 5.5 a 20-second video clip. It rebuilt the whole thing as one GLSL fragment shader: 156 KB of code, no textures, no video frames. Just math, looping seamlessly
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NGMI You can control costs in many ways, but usage should be going up exponentially.
New: Accenture has told employees it will only fund $29 per month of Claude use. Meaning that employees who often spend as much as $1,000 a month are now scrambling to find ways to keep access to the tool. A sign of the continuing crack down of AI 404media.co/accenture-tells-…
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cramer retweeted
the highest aura companies, according to the cosign community vote now: cosign.co/questions/high-aur…
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cramer retweeted
AI startups grow really fast. That's why valuations have gotten so high. Not just because AI is the cool new thing, but because so many AI startups have genuinely amazing numbers.
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minecraft steve vs 5 star police in GTA 5
Every game is moddable now! I packaged everything Claude learned modding Terraria and Age of Empires into universal-modder: skills + tools that let Claude Code mod almost any game you own. Engine recon, decompiling, @fal sprites/3D/audio, testing in the real game, even the showcase video. github.com/rehan-remade/univ…
Readers added context they thought people might want to know
The video compiles unrelated mods by other creators (e.g. Minecraft in Elden Ring by @TobynJacobs; real-time battles in Pokémon Emerald by @germanburgardt), not work from the advertised repo. Only the final Terraria/AoE clips match its examples. github.com/rehan-remade/u… github.com/GBurgardt/poke… x.com/TobynJacobs/st… x.com/rehan_shei/sta…
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cramer retweeted
guys, steve has gone cyberpsycho
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cramer retweeted
fal
@falSep 18
H3 Max Lip Sync is now live on fal. Upload one photo and one audio clip and get back a lip-synced video in seconds, with natural expression and movement, in any language. In our evals, H3 Max Lip Sync ranks #1 for both quality and speed, with a median generation time of just 11 seconds. Try it now on fal.
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cramer retweeted
fal
@falSep 9
We're putting $250,000 in credits behind people building on H3 Max Director, the only frontier model that natively generates continuous, uninterrupted streams of any length. Open the playground, make something wild: a product, a 24/7 Twitch stream, anything you can imagine. Then tag @fal in your launch post to claim your share.
fal
@falSep 8
H3 Max Director 1.1 is now available. New features for longer, more controllable video generation: - Start with any frame and insert keyframes throughout a generation - Introduce audio at any point, with native audio conditioning - Generate natively in 1080p - Run continuous generations for up to 15 minutes Director adapts to new visual and audio inputs in real time, giving you precise control without breaking continuity.
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cramer retweeted
As a kid, I always wished Pokémon battles in the games could play out like they do in the anime. So I built a real-time Pokémon battle experience with @fal H3 Max. choose a move, the game calculates the outcome, and AI generates the animation on the fly. Paralysis, fainting, and Pokémon is hurt are reflected on screen. Project:github.com/xflare-bot/pokemo…
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There’s football tonight.
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cramer retweeted
if you're a creator and you want to build something with h3 max live, comment below and we'll try and support!
Hey @fal ! After 7 hours of live vibe-coding, I now have an infinite @Twitch stream running live, with the story generated directly from the Twitch chat. Everything is fully automated, with a continuous stream using the last frame as a reference. No DMCA or NSFW content, thanks to moderation. AI is also running live to monitor all user inputs. Currently, we rely on donations to keep generating and running the live stream. Happy to discuss how we could make it truly infinite with your help!! :D @rehan_shei @isidentical @jfischoff @gokayfem @RenLeanna
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cramer retweeted
i've been using minimax h3 max to make interactive games you control! all the decisions are up to you, and since the model is so fast there's basically no delays
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This is actually insane. So many bits of nextgen fal tech coming together. Huge team effort here. You really gotta try this. Reminds me of the first time I starting using stable diffusion and realized I was looking at the future.
fal
@falAug 30
This is running on an experimental long-form H3 Max checkpoint with native infinite continuity support. The model holds the thread across scenes instead of resetting every clip. Coming to the API next week.
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Speed is easy when you ignore quality. I can generate random pixels under 1 nanosecond and claim to be ♾x faster than H3 and call it H3-ultra-lightning-fast. But this is not how people should innovate on speed in open. Image and video models are notoriously hard to optimize and we @ fal spend 2-3x more time on evals and making sure optimizations work than actual kernel engineering work. But when you see people claiming they are X times faster than original while messing the quality to a degree that the outputs has nothing to do with original model, it is annoying. Numbers below are for this case, but this is not the first/only one doing it. I'd recommend the authors below, and everyone on the field to run their own evals. Without preference and quality evals in the loop, ai-slop-performance agents can just lead you into a way you generate random pixels and it is just dishonest to call it anything but a random-pixel-generator.
(1/6) Open Weight @MiniMax_AI FastH3 v1: Generate 15s 768p video in 13s 🚀 - FastVideo collab w/ @nuvalab + FastGen - Up to 14x speedup on @NVIDIAAI Blackwell GPU - Fully open so community can run and improve the acceleration recipe. The era of open weight video models just started, that calls for post training. With great community effort such as Minimax H3 Max based on @MiniMax_AI , we have more to share about how post training can improve speed, quality and most importantly, how it’s done, with open weights and recipes.
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BREAKING: MiniMax H3 Max sets the new Pareto Frontier for video generation, nearly 50x faster than the base model. This model is post-trained by @fal on @MiniMax_AI H3, and it's in a league of its own: no other Image to Video model on the arena delivers higher preference at a lower generation time. Its Image-to-Video generation time is just 6.4 seconds, 18x faster than average, and its Text-to-Video generation time is just 4.7 seconds, 24x faster than the average. Huge congratulations to the @fal team on this release!
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cramer retweeted
fal
@falAug 26
Introducing H3 Max, new post-trained video model by fal Research. H3 Max ranks #1 for overall quality, prompt understanding, and aesthetics against leading video models, on both first-party and third-party independent evaluations while generating a 5-second 720p video under 3 seconds. H3 Max is 50% off for the next week, making it the highest quality, fastest and cheapest model for overall video generation tasks.
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cramer retweeted
> be fal > release new video model > generates 15 sec video > takes 3.5 sec > video literally takes longer to watch than generate > somehow faster than image models > user is now the latency
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An 8-minute animated film . Generated in 14 minutes. Crazy ! very soon and only on @fal ! ( lora made for this in 1930 style Fleischer Studios for that will be share as well very soon )
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signed 3 new hot model companies for our inference product just last week - generative media truly runs on fal! more h200 and b200/b300 capacity coming online, DMs are open! fal.ai/serverless
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cramer retweeted
fal
@falAug 7
Following this week's frontier video model launches, we're opening up early access to something we've been building. Introducing fal Agent. A creative partner for working across the best image, video, and 3D models.
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