Soft Eng 11y+ | Graphics Programmer Make JRPG for Sega Genesis/Mega Drive Leyria

Joined January 2017
Print fo my game Leyria for #MegaDrive #SegaGenesis Print for test battle sprites. Emulator Regen #sgdk #Jrpg #leyria #sega
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It looks like I can finally show this off: a #MegaDrive port of D&D-Mystara that I’ve been working on for a while. The biggest issue is the amount of on-screen content—I don't want to compromise the visuals, but just what you see there already eats up almost all the VRAM. #sgdk
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Just a quick update: I'm still cutting up the environments, haha. I'll try to post a video next week showing the elf walking around the phase, at least. There isn't a full dump of the environment—just pieces,so I'm cutting, converting, and assembling each part to put it in md
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Believe it or not, I'm spending more time on palettes and minimizing tiles than on the actual programming; honestly, it's turning out to be much easier than programming my JRPG xD
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The item mechanics are ready; all healing items & Status, whether HP or MP, are ready and working. Plus, I had already programmed the inventory database, so that part is finished, phew! 😅 #sgdk #leyria #megadrive
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Updates: I'm still tweaking and coding the battle system—basically rewriting the whole thing, otherwise the combo system won't work. It's a lot of work, but I think I should have it finished by next week.
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I love creating those "Mode7" effects on the #MegaDrive I wanted to put together something featuring the four basic computer graphics operations (translation, rotation, skewing, and scaling). It’ll come in handy for a future mini-project. Let me know what you think! :) #sgdk
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I'm so happy today—I finally managed to get a custom 3D model running on the #Dreamcast, complete with a camera and all the basic CG setup. You have no idea how happy I am; this has been a journey of nearly two years. #kos #genshinimpact #lumine #dc
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@falco_girgis The improvements you and the community have made to KOS and GLDC over the last few months are simply amazing!
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This is a very old project, from around 2018 or 2019, it was SGDK 0.3 or 0.6 if I'm not mistaken, I'm updating to the newest version. Don't worry, the next post will be about the JRPG :) #sgdk #megadrive #shimp
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Working on the visual effects for my indie JRPG! 🎮 This is the magic animation for the demo. Creating something impactful within the limitations of the Mega Drive's 64 simultaneous colors is always a rewarding challenge. Let me know what you think :) #megadrive #Sega #leyria
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Turn on the sound to hear the mage's voice, I forgot to put it in the post. 🔊 Sound ON🔊
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Now that I’ve finished the UI, I can focus on combat. I implemented a damage system (1–9999) and calculated player/enemy movement paths. Next: fix palettes and optimize VRAM usage—maybe by moving the whole UI into a bottom bar. #megadrive #leyria
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I forgot to mention, but I'll be doing the same kind of combo as in Legend of Legends/Xenogears; I should be able to show it in the next post.
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I also changed the SGDK font because I couldn't stand the default font anymore, so I styled it. Let me know if it looks too strange 😅
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Leyria MD - News Update! ⚔️ Finished the dialog system (scrolling text + char count), the main menu, and an item menu with a scrollbar! Also got the status menu ready to go. Next up: Battle combo system and magic 🔥 #IndieDev #GameDev #RPGDesign #sgdk #megadrive #rpg #Leyria
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Cleaning my VHS tapes, it's annoying to clean them, but they've never let me down since the 90s. Sakura wars vol1 by ADV films. Now I'm looking for a tape I have rewatching Final Fantasy 8 from 2003, I really want to watch that.
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Hey guys, I know I haven't posted many updates lately... To be honest, I'm always a bit hesitant to show stuff because people tend to tear me apart lol. Below is what I'm doing—the battle system. Graphics are placeholders; IMHO, it's better than using AI :v
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Also, what would you guys like to see more of? Concept art? Sketches? Animations? Or just tech demos?
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