the most hated vibe coder dev in the planet Game Dev || Web3 Dev || AI Systems Dev

Quintana Roo, México
Joined March 2009
Do I have to get a refund from Steam for my developer application? It’s been weeks and I’m still not approved???
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cyberdreadx retweeted
No. This is a user-built dashboard, not official Grok trading real funds. No wallet address or on-chain transactions are shown. Similar overnight 80x claims are routinely simulations or paper trades. Grok Bots can analyze signals, but they don't hold or execute crypto wallets automatically.
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Un shadow ban me Elon
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Rainy day in tulum today ☔️🌧️
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Less than a month ago GLTCH RUNNER was an empty Godot project. Now it’s a neon cyberpunk city where NPCs grab lunch, crews run bounty dens, and you fix wall boxes with a real soldering iron. Solo dev. Free demo out now 👉 store.rougechain.io
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cyberdreadx retweeted
AI is already prototyping the next generation of video games.
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Holy f*ck, now anyone can build a motion design studio with Opus 5.5 15 free open-source repos instead of a $5,000 studio invoice 3D. Motion. Sound. Checks. Delivery. Not by typing one prompt and hoping By running the real stack, all from code Save this before it disappears from your feed Everything below is free: Blender → 3D, rigs and renders github.com/blender/blender Three.js → 3D in the browser github.com/mrdoob/three.js NumPy → every frame as numbers github.com/numpy/numpy Numba → heavy simulations, fast github.com/numba/numba GSAP → UI motion and timelines github.com/greensock/GSAP Remotion → video in React github.com/remotion-dev/remo… Puppeteer → renders UI frame by frame github.com/puppeteer/puppete… Tone.js → synths and sound effects github.com/Tonejs/Tone.js SciPy → filters and reverb github.com/scipy/scipy Pedalboard → compressor and limiter github.com/spotify/pedalboar… Pyloudnorm → platform-safe loudness github.com/csteinmetz1/pylou… Faster-whisper → captions github.com/SYSTRAN/faster-wh… OpenCV → catches broken frames github.com/opencv/opencv Pillow → contact sheets and colour checks github.com/python-pillow/Pil… FFmpeg → encode and ship github.com/FFmpeg/FFmpeg All of this costs $0 Brief → timeline → animate → render → ship Most people will keep asking AI for one clip at a time Save and send this list to your Opus 5.5 Then read motion engineering article below ↓
Opus 5.5 can make a video The hard part is making the next one better That takes a studio, not a prompt I broke down how to build it ↓
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Claude Code just found proof that every app on your phone is listening to your conversations. TikTok, Instagram, Facebook, Snapchat. they're using what you say out loud to build your feed. i have the data to prove it. i've suspected this for months but last week something happened that made me finally check. i was on a call with my friend and told him i'm thinking about breaking up with my girlfriend. didn't text it. didn't search it. just said it out loud with my phone on the table. two hours later she opens TikTok next to me and her entire feed is breakups. "signs your relationship is over." "how to heal after a breakup." she looked at me and said "why is TikTok showing me this." i said i don't know. but i did know. i connected my iPhone to my MacBook and ran Claude Code that same night. it scanned every app's background microphone activity for the last 90 days. not just the apps that asked for microphone permission. apps that were supposed to only have access to photos or location but were activating the microphone anyway. what it found: → TikTok activated the microphone 347 times while the app was "closed" in the background → Instagram → 211 background activations → Facebook → 189 → Snapchat → 94 every activation lasted between 3 and 15 seconds. enough to catch a sentence. every one of them tagged a keyword and cached it locally on the phone with a timestamp. Claude Code pulled the full keyword cache: → "breakup" — tagged 4 hours before her feed changed → "moving out" — from a conversation with my mom last Tuesday → "wedding venue" — from a call with my sister about her engagement that i never searched once → "protein powder" — said it out loud to my roommate, had ads for it within an hour → "flight to tokyo" — mentioned it at dinner, saw travel ads the same night those keywords were sitting in a local cache on my phone organized by app with timestamps. TikTok had the most entries. Instagram was second. every single keyword matched a conversation i had out loud near my phone. the scariest one was "wedding venue." my sister told me she's getting engaged on a private call. i never searched it. never typed it. within a day my explore page had engagement rings and venue tours. then Claude Code checked a second phone in the same room. my girlfriend's. same keywords. same timestamps. both phones were picking up the same conversation and tagging it independently. i asked Claude Code how to shut it down. it mapped every app's microphone access and built a permission audit. what i did: → revoked microphone access from every app that doesn't need it to function → disabled background app refresh for TikTok, Instagram, Facebook, Snapchat → turned off "Hey Siri" which keeps the microphone in passive listening mode 24/7 → revoked "nearby interaction" permission which uses ultrasonic audio between devices Claude Code confirmed all four apps lost background microphone access after the changes. i checked her phone too. same steps. took about 3 minutes per phone. within 48 hours both our feeds went completely random. generic content. nothing personal. nothing from our conversations. that's when i knew for sure it was real. the full step by step and the prompt are in the first reply. takes 3 minutes. save it so you don't lose it and send it to anyone who's ever said "my phone is definitely listening to me." it is. now you can prove it and shut it down.
Readers added context they thought people might want to know
2 days before, OP claimed to have found spyware on his "wife's phone": x.com/starmexxx/stat… Now, in this post, he talks about his "girlfriend": x.com/starmexxx/stat… OP has a history of fake AI content: "Spy camera" found in hotel room: x.com/starmexxx/stat… Spyware on "friend's computer": x.com/starmexxx/stat… OP selling AI products: x.com/starmexxx/stat… Flagged as AI: x.com/i/grok/share/b…
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🚨BREAKING NEWS : Your "deleted" photos aren't deleted. Claude Code found years of them sitting in a hidden cache on my iPhone. I plugged my iPhone into my MacBook to run a backup. I had Claude Code doing a security check at the same time. It flagged something I wasn't looking for. A directory called PhotoData/Thumbnails. Thousands of files. Photos, videos, screenshots. A lot of them were things I had deleted. Photos from a couple of years ago. Screenshots I took and deleted a few seconds later. Stuff I went into Recently Deleted and cleared. Some of it was still sitting there. What I found in that cache: - old screenshots of banking apps - photos I deleted right after taking them - random pictures I didn't want on my phone anymore - a few things I specifically remember deleting more than once When you delete a photo on iPhone, iOS removes it from your camera roll and Recently Deleted folder. But it keeps a compressed copy in a Spotlight search cache so your phone can still find things when you search. That cache doesn't get fully cleared. I checked which apps had Files and Folders access. There were more than I expected, including apps I downloaded a long time ago and forgot about. Any of them could potentially read files from that cache. I went through the list and removed access from most of them. The prompt I used is below. It doesn't take long if you already have a backup. How many apps on your phone have Files access right now?
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24 days ago GLTCH RUNNER was an empty Godot project. Today it's a neon cyberpunk FPS with a living open city and full multiplayer. Built solo (with AI help), 661 updates later 👇 🌃 THE CITY: 
• Kestrel Block, Neon Row, the North Span & Line 6, all one seamless city 
• Every NPC lives a day: sleeps, works shifts, eats at KOMA, gossips, hides from rain, and remembers what you did 
• 8 live street events: hold-ups, bag snatches, hacked billboards, rogue drones, crew turf wars, and more. Stop them, join them, or walk past 
• Rain, neon, flying-car traffic, a scramble crossing packed with people 💸 THE HUSTLE 
• Run your own street business: corners, deliveries, stash houses, hired crew, raids & robberies 
• Bounty contracts against real crews in their own dens 
• Buy a home, trade on the city's stock market, earn and spend @RougeCoin ($XRGE) 🥊 THE LIFE: 
• Bare-knuckle fights in THE PIT 
• Ride bikes across the city 
• Repair real circuit boards with an iron and multimeter 
• A working phone with apps and a camera 
• Full character creator 🔫 THE FIGHT: 
• Fast 10v10 multiplayer across 8 maps 
• 11 guns with real working mechanics: slides lock back, hammers cock, bolts cycle 
• First-person and third-person, katana mode, bots, crossplay 
• Plays on PC & ROG Ally Free demo 👇
cyberdreadx.itch.io/gltch-ru… #indiedev #gamedev #cyberpunk #FPS
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Everyone's using Claude Opus 5.5 to build entire worlds in #threejs. I spent 7 days on a single human eye. No textures. No 3D models. No photos. Just math, light and ~400 parameters. Sound on 🔊 Link below 👇
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Gaming is taking over the world then the matrix will take birth watch
Doom scrolling? Level up instead - new game drop on Arcade.Gov 🎮
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ハイプコーディング
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cyberdreadx retweeted
the japanese side of X is a gold-mine.
バイブコーディング
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🚀 RedGPU V4.4.0-Alpha is out! A major WebGPU update bringing large-scale open-world rendering to the browser: GPU-driven Terrain (Landscape), Foliage & Grass, Interactive Water (Lake), Global Wind, and KTX2 Compressed Textures. ✨ What's New in V4.4.0-Alpha: 1️⃣ GPU-Driven Terrain (RedGPU.Landscape) • Async 16-bit heightmap tile streaming & global heightmap fallback • Continuous LOD geomorphing & GPU frustum/occlusion culling • 4-channel multi-layer PBR splatting, stochastic tiling & virtual texture atlas baking 👉 Terrain Demos: redcamel.github.io/RedGPU/ex… 2️⃣ Large-Scale Foliage & Grass (Foliage & Grass) • GPU procedural scattering driven by terrain layer weights & slope • 3-stage mesh LODs + runtime-baked Octahedral Impostors with dithered crossfade • Chunk-streamed procedural grass with terrain ground-color blending 👉 Open World Demo: redcamel.github.io/RedGPU/ex… 3️⃣ Interactive Water System (RedGPU.Water.Lake) • Depth-based optical absorption & soft shoreline fade • Screen-Space Reflections (SSR), dual-normal refraction & underwater solar caustics • Real-time GPU 2D wave ripple simulation reacting to moving characters & objects 👉 Lake Demos: redcamel.github.io/RedGPU/ex… 4️⃣ Global Wind System (scene.windManager) • Unified wind direction, speed & strength synchronizing tree foliage sway and lake waves in real time 5️⃣ KTX2 Compressed Textures in BitmapTexture • Load .ktx2 textures directly via RedGPU.Resource.BitmapTexture • Native KTX2/ZSTD parsing & automatic GPU format negotiation (BC7, BC6H, ASTC, ETC2) • On-demand Three.js Basis Universal WASM transcoder integration for a lightweight core bundle 👉 KTX2 Demo: redcamel.github.io/RedGPU/ex… 🔗 Explore RedGPU: • Live Examples: redcamel.github.io/RedGPU/ex… • Documentation: redcamel.github.io/RedGPU/ma… • GitHub: github.com/redcamel/RedGPU #RedGPU #WebGPU #JavaScript #TypeScript #3DGraphics #GameDev #OpenWorld #WebDev
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cyberdreadx retweeted
One signed call. Payment and onchain action together. RougeChain’s payable contracts let developers build purchases without a separate send-first, deliver-later flow. If execution fails, the purchase payment stays with the buyer. A building block for in-game purchases and paid apps. docs.rougechain.io/advanced/…
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cyberdreadx retweeted
Hey @grok what is Make Zuckerberg X username finkd mean?
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school bus in 3D by @higgsfield via Opus 5.5 MAX MCP for my cyberpunk Nuketown map in GLTCH RUNNER
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cyberdreadx retweeted
Prompt Using Blender through Blender MCP, make a game-ready 3D model of the hatchet in the attached image. Work directly in Blender: build, look at the result, compare it with the reference and fix it. Match the reference as closely as you can: shape, proportions, materials and colours. What it is: a hand-made island hatchet, held in one hand by the player in first person, so it is seen up close. Details to keep: - Rusty hand-forged blade, fixed to the handle with a metal strap, two rivets and rope. - Carved eagle head on top of the handle. - Three carved faces down the curved wooden handle. - Grip wrapped in leather strips, rope and faded red cloth, with a rounded knob at the bottom. - A shark tooth and two carved bone beads hanging on cords under the blade. Requirements: - Real-world scale: about 0.5 m long in total. - Origin at the centre of the wrapped grip, where the hand holds it. Handle pointing straight down along the -Z axis, blade facing +Y. - Up to 20,000 triangles in total. The carved faces and the eagle
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