Wishlist Acrolyte on steam: https://xitter.cf/t.co/7zSxnVH5KT Try the demo: https://xitter.cf/t.co/aDFoRDE0Be

Joined April 2025
Awaken from your dying rest and set forth into the fallen world of Eyra-31B in Acrolyte, a spiritual successor to Super Metroid. Demo coming to steam this Friday - Link in bio
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CyberKomodo retweeted
Moadra is OUT NOW on PC and Consoles! It's time to land on Protea VI. Take control of Moadra Meras, uncover the mysteries of Protea, defeat monsters, and save the princess.
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Idk what this thing is but I want it
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🌌Our take on a Dark Gothic Metroidvania. Silent Planet - Elegy of a Dying World Listen with the 🔊on to enjoy the wonderful soundtrack from @The_Algorithm 🎶
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CyberKomodo retweeted
To my fellow IGAvania fans who have patiently waited years for a new game. I am excited to announce... The Demo for Magnavale: Eternal Soul is OUT NOW! store.steampowered.com/app/5…
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Some guy on Twitter said pixelart games are designed to be played on a CRT so from now on I have no choice but to draw all of my game’s art on this heap of shit
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Just made something cool as fuck but im not gonna show you because it's a surprise
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With all the discussion of Metroid on here as of late, I wanted to highlight a romhack of Super Metroid that means a lot to me. It twists Metroid back towards its esoteric & Alien-influence. Environments are alien, harsh & constructed with an eye for visual composition.
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End result turned out pretty good! The reflection effect is subtle but little details go a long way. Beveling a simple heightmap ended up being the way to go. Definitely a useful technique going forward. Thanks everyone!
Open question for 3D devs: what would be the most efficient way to generate normal maps for smooth curved surfaces like these? If I have to bake from a mesh, how would you go about modeling smooth interior curves like these ones?
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Open question for 3D devs: what would be the most efficient way to generate normal maps for smooth curved surfaces like these? If I have to bake from a mesh, how would you go about modeling smooth interior curves like these ones?
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The hardest part about making tilesets is that you eventually reach a point where you don’t quite have enough to make coherent rooms, but it’s not really obvious what you’re missing. It’s honestly mind boggling to me that this tileset is still at that point
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It’s very easy to get caught up on big picture details and cool ideas, but what’s actually critical is the small connective pieces that you’d never otherwise think about when designing this stuff. That’s also why I think taking real in person reference photos is very helpful
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I'm a big fan of this particular slab
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Eyra is a staggeringly beautiful planet with peaceful and majestic wildlife 😊😊 I love birdwatching ♥️♥️🥹
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Im giving every weapon a unique "empty click" noise to make them all feel a little more distinct and alien
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Blasting my opps with the evil ass spine gun
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Apologies for the recent silence/lack of updates on my part recently, just returned home from a vacation. More progress is on the way 🫡🫡
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CyberKomodo retweeted
10 years ago, AM2R was released. Thank you all for the support! Celebratory blog post here: metroid2remake.blogspot.com/…
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What the fuck is their problem
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what is it called when you have a sudden burst of inspiration, except it's fucked up and evil?
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Am I cooking
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