Making Mire - a brutal over-the-top retro boomer shooter set in an anachronistic 1944 KILL Nazis. Go full GORE. Have FUN UE5 (BP & C++) · Raised on 90s clasics

Lyon France
Joined March 2026
Working on some retro procedural wall destruction. No Chaos Physics, just procedural boolean cuts and Niagara effects. #UnrealEngine #UE5 #gamedev #indiedev
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Yes it’s Cultic running in the terminal… No AI, just a good old Python script I coded this morning because I was bored in class. @JasozzGames #cultic #RetroFPS
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UV editing and texturing always felt intimidating to me. I never really dared to properly dive into it. Worked on some office assets for my game. I was pretty nervous about the typewriter, but I'm really happy with how it turned out. #GameDev #3DModeling #IndieGameDev #3DArt
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Been obsessed with @dan5sch's voxel renderer for months, trying to figure out how to get the same look in Unreal Engine. Well, here it finally is Voxel raymarching, height straight from the pixel art. No heightmap, no extra geometry. #UE5 #gamedev #shaders
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Absolute pure genius. Most useful browser extension I’ve ever seen.
Ever wanted to blast something off the internet? PAGE RAGE is a fun little browser extension game that allows you to destroy any web page! It's available for free here! page-rage.com/ by indie dev @alexandereardon
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It’s crazy how much shaders can transform a game. Working on a little side project and I made this 2-bit shader with light dithering + cel shading… the difference with vs without is just insane. #UnrealEngine #UE5 #gamedev #shaders
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Was setting up ladders and stumbled upon this by accident... When you jump and grab a ladder, you keep your momentum and slightly slide/glide before fully locking on. Feels really good and I barely see this in other games. #UE5 #indiedev #gamedev #BoomerShooter
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Just built my own pipe tool using splines + procedural generation. Yeah, I know similar tools already exist… but $100+ is wild... Building it yourself just hits different. #UE5 #IndieDev #GameDev #ScreenshotSaturday
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AtomicMantis retweeted
No indie dev should ever stand alone. Having your hard work ripped away like that is just heartbreaking, and you are more than welcome, Ryan. Seeing everyone rally around him is what this community is all about. Now let’s get this indie dev more WESHLISTS! ❤️
Thank you everyone so much for your support and love, I'm trying to say thanks to everyone but honestly my fingers aren't fast enough. Huge shout-out and thanks to @IndieGameJoe who kindly donated the money to replace my stolen hardware. He truly is a champion for the little guys and so thankful for his support towards all of us indies!
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Just another day turning Nazis into abstract art... Pity the poor bastard on cleaning duty today. #UE5 #indiedev #gamedev #BoomerShooter
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My therapist asked me to draw my stress… So I showed him this. 🍝🍝🍝 #UE5 #indiedev #gamedev
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Yes, I just noticed the typo in the screenshot. The second “Overwritten” was supposed to say “Shotgun”. But I guess it belongs to the spaghetti now.
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me: it's just paper, how hard can it be niagara: lol two days later, worth every second #UE5 #indiedev #gamedev
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Placeholder enemies supposed to be Nazis, missing half the weapon animations, barely any polish... ...but damn, messing around with those fuckers is already ridiculously fun. For anyone wondering: the game is inspired by Blood's atmosphere, but it's set in WWII Europe.
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I made this Blender add-on to voxelize meshes for my own game, and I'm wondering if I should release it for the price of a Big Mac to help fund development. It's written in Python, automatically rebuilds materials, and with a single click you get some pretty cool voxel results.
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If that's something you'd be interested in (and you'd like to support my project), stay tuned! I'll probably release it on itch.io after a few more improvements. Also, I've made a lot of progress on the game lately, so I'll be posting updates much more regularly.
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cooking a grenade throwing system for my boomerShooter Perfect trajectory… or old-school charge meter ??? #gamedev #indiedev #unrealengine #retrofps #boomershooters
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Tried really hard not to fall into clichés. Anyway, I'm making a train level for my Blood inspired game now I guess some traditions just can’t be escaped... The clouds are still a work in progress though #gamedev #indiedev #unrealengine #retrofps #boomershooters
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After a full day of debugging, I finally got MIRE to build. Proudly presenting the first playable build. Still early in development, but progress is real. The project is officially alive, and a demo is coming soon. #gamedev #indiedev #unrealengine #retrofps #boomershooters
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added light color influence to my Build Engine lighting recreation in Unreal Engine. Weapons now react to light color, distance, and intensity while staying fully unlit #gamedev #indiedev #boomerShooter #unrealengine #indiegame
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