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Joined December 2024
Today in #gameshistory: Stunning 2D side-scrolling shoot-'em-up Pulstar was released on October 27, 1995 for the Neo Geo CD. Interestingly, the game featured pre-rendered 3D sprites and animated cutscenes.
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🎓 December 10 - Save the Date! K. Fousteris will present his online course *Introduction to Educational Game Design*, and answer all questions in a live online event. Secure your spot here: eventbrite.com/e/20038046165… #games4edu #education #gaming #edutainment
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'Create An Interactive City In Text using ink', my hands-on, live, three-sessions long, game urbanism course using inkle's ink will start on November 24. To find out more and enroll, do have a look here: d6learning.com/course/nov26-… [illustration by A. Reed]
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🇬🇷 Σήμερα αρχίζουν τα μαθήματα του 6μηνιαίου προγράμματος *Game Design & Prototyping* στο ΚΕΔΙΒΙΜ του Οικονομικού Πανεπιστημίου Αθηνών! Οι εγγραφές συνεχίζονται και θα παραμείνουν ανοιχτές για μια εβδομάδα ακόμα: diaviou.aueb.gr/programs/361… #greendev #gamedev #gamedesign
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Today in #gameshistory: Legendary game "The Legend of Zelda: Majora's Mask" was released in the US on October 26, 2000. It remains an absolute classic, and one of the N64's finest.
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Sunday reading suggestion: 'Civilization: The Oral History' by Matt Patches & Josh Broadwell for Polygon. Read it here: polygon.com/civilization-gam…
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#GamesWorthStudying - The original Sid Meier's Civilization is an absolute must play for every game designer. It showcases how simple rules can generate complex, memorable, and often surprising experiences.
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🇬🇷 Την Δευτέρα ξεκινάνε τα μαθήματα των #gamedev courses μας! Μπορείς ακόμα να γραφτείς και στα δύο: ➢ Game Design and Prototyping diaviou.aueb.gr/programs/361… ➢ Programming Foundations for Games and Interactive Applications diaviou.aueb.gr/programs/361…
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I will be teaching my 'Create An Interactive City In Text using ink' course again this November! Find out (much) more, ask me anything, and get a nice intro to both game urbanism and inkle's ink in a live event on October 29. ➢ Grab a seat here: eventbrite.com/e/19908719205…
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This Thursday (October 29) join game urbanist Konstantinos Dimopoulos for a live presentation of the course *Create An Interactive City In Text using ink*. 👉 Secure your spot here: eventbrite.com/e/19908719205…
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Written by Greg Costikyan and published by the MIT Press 'Uncertainty In Games' is our first out-of-print #gamedev #book_suggestion. It is, however, not so difficult to find on eBay and other second-hand bookstores. 📖 mitpress.mit.edu/97802620189…
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Join us next Thursday, October 29 for a live presentation of the *Create An Interactive City In Text using ink* course, as well as an introduction to inkle's ink and game urbanism. 🎓 Secure your (free) spot here: d6learning.com/course/nov26-…
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🇬🇷 Final Call! 🚨 Σε περιμένουμε σήμερα στις 19:00 στο Online Open Day για τη σειρά εξαμηνιαίων προγραμμάτων Game Development του ΚΕΔΙΒΙΜ του Οικονομικού Πανεπιστημίου Αθηνών. 🕹️ Κρατήσεις θέσεων: eventbrite.com/e/20034997466… #greekdev #gamedev #gamedesign
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Join our 'Exploring Classic Design: The Cities and Urbanism of 8bit Video Gaming' live seminar with game urbanist Konstantinos Dimopoulos on November 10. 👉 Register here for free: d6learning.com/course/cities… #gamedev #8bit #urbanism #gamedesign
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🇬🇷 Σήμερα στις 19:00 σας περιμένουμε στο #gamedev Online Open Day, για να μιλήσουμε για τα εξαμηνιαία προγράμματα του ΚΕΔΙΒΙΜ του ΟΠΑ: 💻 Programming Foundations for Games 🕹️ Game Design and Prototyping Κρατήσεις θέσεων ⇢ eventbrite.com/e/20034997466…
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Today's #gamedev #tool_suggestion is the impressive, open source C# game development framework Brutal. It is bein developed by DayZ creator Dean Hall. ▶️ Find it on GitHub: github.com/ahwootech/BRUTAL
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