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Replying to @terrenoviral
Yo desarrollé una demo de sandbox 3d donde tu webcam se integra en un mundo virtual conectado a twitch y reacciona a donaciones y demás, puedes compartir pantalla desde las tvs y redecorar todo el entorno, así como usar tus propias imágenes en los cuadros. Como un sims de stream
Bro #photomode on #QueensDomain is fucking insane, looks like the background of an old point and click adventure, BUT IN MOTION and first person, is fucking great
Me está encantando explorar este mundo mágico con estética lowfi, ese uso del dithering y el pixel perfect, esa atmósfera que te inunda y te transporta al mundo de #QueensDomain
Aparte tiene #PhotoMode para hacerle la competencia a @HIDEO_KOJIMA_EN en el hashtag
Y más que merece!! La demo me encantó y el juego 1.0 me está enamorando mucho!!!
Era este hijo de puta #queensdomain
ERa un lagarto no sé que que corría como su puta madre
No sé que coño me acaba de gritar en el Queens Domain y estoy acojonado, no sabía que era un juego de terror joder xd #queensdomain
No sé que coño me acaba de gritar en el Queens Domain y estoy acojonado, no sabía que era un juego de terror joder xd #queensdomain
𝐋𝐨𝐢𝐬 𝐃𝐞 𝐅𝐚𝐳𝐨𝐮𝐫𝐨 retweeted
Dress for the job you want, not the job you have.
#WarhammerCommunity #Warhammer
Oh si nena, terminé ayer/hoy el Castlevania y ahora viene Queens Domain!!
𝐋𝐨𝐢𝐬 𝐃𝐞 𝐅𝐚𝐳𝐨𝐮𝐫𝐨 retweeted
We made it official, so I guess I should say it.
I'm now combat designer for the upcoming Western FPS named Wanted 3D.
If you don't know the game yet, what can I say... follow @wanted3Dgame for more updates. ^^
#doom #uzdoom #western #indiegame
𝐋𝐨𝐢𝐬 𝐃𝐞 𝐅𝐚𝐳𝐨𝐮𝐫𝐨 retweeted
Steam really should have much much lower fee tiers that would benefit most small indies developers.
It would be a rounding error in terms of profit for Valve.
Scale from something like 15% on the low end (or even 10%) then 30% at a million bucks.
Valve already offers the uber high earning developers a lower rate because they want to keep those people happy.
Valve offers nothing for small indies who need a break the most and where every dollar counts and is significant. Again, any fee discount here is an utter rounding error to Valve profits. They would not feel it.
EVEN APPLE offers 15% until you hit $1 million in revenue then the 30% kicks in. Apple!
Before you say "Valve offers you access to their users", like a Muppet, consider that this doesn't concern you (a user) at all. You pay no more and no less for a game. Why do you even have an opinion here?
𝐋𝐨𝐢𝐬 𝐃𝐞 𝐅𝐚𝐳𝐨𝐮𝐫𝐨 retweeted
Meses entrenando mi algoritmo de TikTok para que me salga solo contenido de altísima calidad.
El día que desaparezca esto, que desparezca España. Ya no quedará nada.
Basado Romero lo ha vuelto a hacer, el jodido GOAT!
Replying to @SandyofCthulhu
Hi Sandy. Are you well? This is wrong. On January 1, 1993, we sent a press release saying that multiplayer would be in DOOM, a full 8 months before you joined the company. We knew deathmatch would be huge. In that press release, in January 1993, we said multiplayer would be "the number one cause of decreased productivity in businesses around the world." We were sure of it, and we needed no convincing. I understand you are proud of your work on DOOM, and you should be, but please also respect the accuracy of your statements, particularly around game history. My concern is that these false statements are designed to trigger replies (like this one), reposts, and outrage discussion, all with the view of increasing your followers and subscriptions, particularly since this false deathmatch story (among others) is so easily disproved. I’ve even welcomed you to reach out to me ahead of time. You seem to appreciate game history as much as I do. Could you not also make yours accurate?























