DXU24 👽 Surreal 98 (@DXU241) header
DXU24 👽 Surreal 98 (@DXU241) profile picture

Game Developer. Bringing Unreal Engine 1 to Unreal Engine 5 at runtime. https://teapawt.net/t.co/TH1hJNJx5A https://teapawt.net/t.co/Ud7G3P42rE

Joined June 2021
Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)Photo by DXU24 👽 Surreal 98 (@DXU241)
DXU24 👽 Surreal 98 retweeted
"why can you not just enjoy AI art?"
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DXU24 👽 Surreal 98 retweeted
Game devs have wanted reflection and modules in C/C++ for decades. Nice simple code, no macro hacks, no constant include cleanups. What we got instead —> :(
C++26 reflection syntax looks abhorrent
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DXU24 👽 Surreal 98 retweeted
BLADE RUNNER (1982)
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DXU24 👽 Surreal 98 retweeted
portals between gta III, vice city and san andreas
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DXU24 👽 Surreal 98 retweeted
ATMOSPHERE! We do that here 🔊📢 800+ sound effects and counting store.steampowered.com/app/3…
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DXU24 👽 Surreal 98 retweeted
Jeremy's death was a suicide and it's important to talk about
Jeremy was my friend since 2012 when I worked on his mod Underhell. We worked on @InsurgencyGame for 7.5 years. When he got laid off I got him over to the @SixDaysGame team. We were close, and I’m extremely sad over his death. He was a true artist. Tell your friends you love them
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DXU24 👽 Surreal 98 retweeted
Here comes the first release of Duke-RT from modder 'postmemetic' with path tracing in Duke Nukem 3D! Also adds support for DLSS, Ray Reconstruction, PBR materials, HDR and more 😀😀👍 github.com/postmemetic/Duke-…
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DXU24 👽 Surreal 98 retweeted
What is this BLASPHEMY??? Oh, just a scene from Kingdom Hearts running on a SEGA DREAMCAST! The dynamic duo of Mad Modder Esppiral and DC homebrew veteran, PH3NOM, has once again given us a juicy glimpse into a version of gaming history where the little white box of dreams wound up winning against Sony's PS2. If you're into righting historical gaming wrongs and seeing the impossible made possible on the Sega Dreamcast, be sure to follow Esppiral for more blasphemy! youtube.com/@esppiral
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DXU24 👽 Surreal 98 retweeted
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DXU24 👽 Surreal 98 retweeted
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s
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DXU24 👽 Surreal 98 retweeted
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DXU24 👽 Surreal 98 retweeted
You can use TGuardValue to temporarily modify values. They will automatically restore the initial when going out of scope.
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DXU24 👽 Surreal 98 retweeted
howling at this thumbnail
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DXU24 👽 Surreal 98 retweeted
Over 3 years in the making. Nearly a thousand voxels. Coming soon.
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DXU24 👽 Surreal 98 retweeted
In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset Avaliable mid Dec #GameDev #VFX
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DXU24 👽 Surreal 98 retweeted
Today's the #StopKillingGames promotion day planned by the volunteers! I encourage people to make a post with that hashtag. I'm just following orders though, it's safe to label me as a boomer in regards to social media.
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DXU24 👽 Surreal 98 retweeted
So how is the Sega Dreamcast's very own native port of Mario Kart 64 coming along? Well, lets take a look at some footage I just captured directly from my DC of jnmartin's latest build! Minor texture corruption is still present on some of the sprites here and there, plus there's no audio yet, BUT MY OH MY! She's running like a dream and looks SHARP as hell at with progressive scan at twice the resolution! You'll immediately notice virtually all of the texture corruption on the text and UI sprites have been fixed. You can now actually see your item box, and clouds are drawn properly in the background, rather than over the top of the scene in the foreground. Somehow, along with fixing all of this in the past few days, jnmartin has also found the time to get the monitors in the backgrounds of Luigi's Raceway and Wario Stadium correctly projecting a view of the scene onto their screens. This somewhat-advanced effect (for the time) was actually done on the N64 (in this game) WITHOUT doing a secondary render-to-texture pass, which requires submitting the scene a second time to the GPU. Instead, the framebuffer was divided into small, tiled chunks (1/6 of its total size), with only a single small chunk getting updated per frame. This way, the amount of direct VRAM access from the CPU (which is typically slow as hell) is kept to a minimum within the duration of a particular frame, with multiple frames being required to update the entire screen. But anyway, she's starting to look and play incredibly well, and those of us with early access to the builds have been thoroughly enjoying revisiting this title on our favorite platform!
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DXU24 👽 Surreal 98 retweeted
Added some lightning ⚡️
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DXU24 👽 Surreal 98 retweeted
New Video! - GTA3 on the Sega Dreamcast is incredible Watch Here : youtu.be/6MFN7QiF83M?si=4-Ja… #GTA3 #Dreamcast #ImpossiblePort
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DXU24 👽 Surreal 98 retweeted
SURPRISE SURPRISE! The alpha release of Grand Theft Auto 3 running on the Sega #Dreamcast (DCA3) is here! Here is an actual hardware capture I took from my DC while doing some physics engine optimization work. Over the last several months, a rag-tag team of indie DC developers and GTA fans assembled to take on what seemed to many to be an impossible feat: port GTA3 to the Sega Dreamcast. I will be posting about our journey regularly! gitlab.com/skmp/dca3-game#ba…
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