Game development and other projects.

Joined January 2015
I'm back to looking ay my heightmap rendering in #pico8. This is a rewrite from scratch of the old version, cleaning up a lot of tech debt and old poor decisions. Very happy with it so far. #gamedev #indiedev
17
52
4
420
Still in awe of this crossover picoCAD and Hellgineers scene!
I'm amazed at how useable #picocad byt @johanpeitz is for tiny modelling, given the extreme restrictions of #pico8. This was my first attempt using it, built for PicoCad Jam 100 and celebrating the release of #Hellgineers.
3
57
3,522
I'm back to looking ay my heightmap rendering in #pico8. This is a rewrite from scratch of the old version, cleaning up a lot of tech debt and old poor decisions. Very happy with it so far. #gamedev #indiedev
17
52
4
420
I've lost count of how many times I've written a player + camera controller & animation system in #pico8 , but this one is feeling good. This is for the #LOWREZJAM, which is really pushing my #pixelart abilities, but i'm happy with this how this character is looking.
3
5
58
2,313
I've created a breakdown of my tweettweet jam entry, where i created a mini flight simulator in 500 bytes of #pico8 code. For anyone interested in how it went together, take a look: nic.dockerz.net/blog/2023-5-… #IndieDevs #gamedev
3
35
204
7,679
I had an idea a while ago for a #pico8 gliding game using #mode7 for the ground and clouds, and thought i'd try see if I can make it work in 500 characters for the #tweettweetjam. Currently at 645 chars and looking at what features can be cut.
15
41
4
425
17,890
I've managed to maintain the majority of the visual clarity while bringing my #tweettweetjam entry down to 500 characters of code, though it was a struggle. Play it here: lexaloffle.com/bbs/?tid=5266… I'll do a write-up + decompression of the code soon! #pico8 #gamedev #indiedev
5
442
I've managed to maintain the majority of the visual clarity while bringing my #tweettweetjam entry down to 500 characters of code, though it was a struggle. Play it here: lexaloffle.com/bbs/?tid=5266… I'll do a write-up + decompression of the code soon! #pico8 #gamedev #indiedev
5
39
4
307
13,793
x=0y=24405z=4a=.3g=0h=64v=.2q=127w=16p=poke2 p(y,0)☉=camera for i=0,512 do circfill(i%q,rnd(q),rnd(w),i%2)mset(i%w,i/w,i) end pal({2})spr(0,2,2,w,w)p(y,96)p(y-29,4112)::_::b=btn()g+=v*((b&2)/2-(b&1))>>9g*=.9a+=g h+=(b&8)/8-(b&4)/4j=h/64-1z+=v*sin(j/4)v-=j/40s=sin(a)c=cos(a)x-=s*
1
7
440
v y-=c*v k=z cls(12)pal({7,6})for i=0,q do if(i==h)pal({9,3})k-=w p=k/(h-i)*32tline(0,i,q,i,x-p*c-p*s,y+p*s-p*c,p*c>>6,-p*s>>6)end l=g*999☉(l-64,j*w-80)?"\b⬆️",14 line(w,l,-w,-l,8)?"¥",-2-l,j*9 ☉()if(z>w)run() flip()goto _
6
401
A board game on a single card, rules included! I've finally gotten this game to a point i'm happy with, after many, many iterations on the gameplay, the rules, and the layout. #boardgame #gamedesign #tabletopgames
2
1
12
401
I've created a demo of a single round of play as well to hopefully clear up any rules confusion. (Which is where the QR on the card takes you) nic.dockerz.net/games/tinysu…
181
I've been working on some experiments in sheep herding AI. This is for a potential game themed around shepherding in an Icelandic-inspired environment. Read more detail on how it works here: nic.dockerz.net/blog/2023-4-… #unity3d #indiedev #gamedev
1
1
3
273
I'm amazed at how useable #picocad byt @johanpeitz is for tiny modelling, given the extreme restrictions of #pico8. This was my first attempt using it, built for PicoCad Jam 100 and celebrating the release of #Hellgineers.
1
16
1
173
12,041
Happy with this nice little dice-rolling animation, aiming to port a board game I designed a while back to #pico8. #gamedev, #indiedev
3
27
And back again. I have never palette-swapped so much in my life.
23
I'm working on some noise generation for a #pico8 project of mine. This was not what i planned, but looks pretty interesting. Happy accidents.
8
Playing around with these bouncy particles is a lot of fun, heavily inspired by @spacefillerart's work. #PICO8
2
1
28
After lots of optimisations, thicker lines, and fixing a silly glitch that made it so unstable, its looking much better: #PICO8 #pixelart
1
1
22