Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.

San Francisco, CA
Joined June 2009
I think you were asking for a pic like this @OscarFalmer
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How many of these are you supposed to have?
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Replying to @ewallertv
Me seeing all the tweets about Ewaller the baller
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Can't believe this #WWDC @vishnuganti and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
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I recently finished the @pikuma course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and explore ECS implementation. I made a tilemap level editor as a bonus!
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Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
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Kick this off and going to make a coffee ☕️
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When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
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Here’s your semi-annual reminder to clean your keyboard(s)
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I used this technique for my last prototype, You can easily adjust the distance between points (density) and randomize the prefabs.
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content and what appears It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev/Cros…
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