Game dev generalist. Modder. Twitch partner. Ana Nade Tool, OverFighter, Torbjornball, Sprint Racing, Rein/Ana/DVa practice modes etc

Joined April 2017
A bit of fun making a procedural fire shader
4
744
.@DarwinStreams showcased a pseudo-volumetric smoke effect created with Unity's Particle System, optimized to run smoothly on low-end mobile devices. Learn more: 80.lv/articles/unity-made-ps…
2
8
46
6,065
Particle system emitting spheres and a shader, that uses inverted Fresnel and scrolling texture to feather out the edges and give shape to the smoke. Surprisingly performant
1
3
380
Also has screen depth fade for the intersections with the ground. Unlit. The lighting is just light dir ⋅ world normal and then lerp for the highlight and the shadow. Made it for my mobile game, so performance wise that costs pretty much nothing in the context of my scene.
215
I’ve been developing in Unity3D for over 12 years. Every other system in unity has been remade better by users. Unity community have substituted the shitty documentation. Everything that actually makes Unity a good and usable engine it owes to its users. Fuck you @unitygames
1
22
2,377
Its funny that "He launched rockets into space" is somehow an argument for @elonmusk ability to manage people. Soviet dictators were really good at launching rockets too 🚀 not exactly the best long term approach
7
we picked up every player whose boat we killed, into our sloop @SeaOfThieves
1
16
Made a spreadsheet to compare concurrent players to concurrent players peaks and Twitch viewership for games on Steam. Sim games have crazy loyal fanbase. CP2077 is dead even by singleplayer standards. Twitch viewership doesnt reflect game's playerbase bit.ly/3EGMqKF
1
17
What if your abilities had an effect on the environment? Allow Sombra to give you a demonstration... Our first big project is finally complete! Watch it on YouTube for better quality :) #Overwatch #Animation #Sombra #UE4
143
1,802
150
8,108
Unity3D tip: You can use any mesh as a volume to fill up with physical objects or particles. Flip its Normals to the inside in Blender, then add a Mesh collider. Useful to create fairly cheap volumetric-like effects using particle smoke for example. #unitytips @unity3d
3
21
Battlefield Portal 👀@DarwinStreams let's bring the OW Workshop madness to @Battlefield @RippleEffect @EA
4
3
17
This is incredible. Battlefield just announced their own workshop editor thing with node scripting and everything. Loving it, doing it.
#Battlefield Portal - a love letter from us to you. 💌 x.ea.com/69355
1
33
The 5v5 drama is hilarious
3
2
49
Who else didnt know that last spawn room on Havana attack is a full on highly detailed bar?
2
2
106
I absolutely cant believe this. And to be honest: Jeff was too good for what ActivisionBlizzard has become. With all that stress off his shoulders im sure we will see more amazing things from Jeff Kaplan in the future ❤️
2
177
"use high noon and i'll bodyblock damage for you" worked like a charm ft @DarwinStreams mccree xitter.cf/andygmb1/status/137262…
5
14
141
Hammond's grapple for any hero 🐹 Blizz should give it to Zen in the next experimental card. Code: RKORK (its pretty raw so you'll have to adjust it for modes like FFA)
11
10
3
187
OW community needs a humility pill. The amount of braindead takes on "how to fix the game" is through the roof and with no one proving them wrong (rly not worth the time) they just settle in their echochambers and turn into mania blocking actual thinking process.
25
33
4
634
That new Workshop patch is top tier. One of those patches that lifts the quality of all mods to the next level.
who needs aim when widowmaker's rifle is now both a railgun and dva's nuke? not me xitter.cf/andygmb1/status/135929…
3
3
83
Absolutely. User generated content always pays off for the game and Blizz should allocate more resources to it
The Overwatch workshop is phenomenal and should be used to plug the horrific content drought. Change my mind. Why are workshop mods not being featured in the arcade? Why are community mods not featured by official Overwatch channels?
2
47