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today, Minecraft stopped being the favorite game in our house... and I got kicked off both my workstations
so I am relegated to prompting the Virtual Matter world through my phone during live playtesting of our onboarding experience, that now has incredible tropical water we cooked last night with Opus 5.5
what a time to be alive
what was that you were saying, AI allergics...?
Shigeru Miyamoto, creator of Super Mario and The Legend of Zelda, on generative AI and the evolution of videogame creation:
'As you mentioned earlier, this is an era where even people who aren't game designers can make games. If we broaden the definition of a 'game,' I think the era has already arrived where everyone can make games. I had always thought it would be ideal for those boundaries to disappear, so I think this has become a very good era.'
youtu.be/7M3S78Igxak?si=eaGY…
Daniel Tabár retweeted
I am the one replaced by AI, my 40k hours of manual coding was made obsolete this year. Don't tell me which methods to use to survive. If the game is bad, send me feedback so I can improve it.
That's my new automatic response for the dozens of 'don't use vibe-coding' comments under my videos
Daniel Tabár retweeted
Everyday I got unskilled people telling me to stop vibe coding under the videos of my game.
They say I should learn the skill.
Let's imagine I didnt have 40k hours of manual coding
Let's imagine I was a non-tech pursuing a goal of becoming an indie dev.
Don't I have the right to use AI to make incredible games?
You could have expected that the gate keepers would be the dev, afraid of becoming useless. But no, we are the first ones great replaced and the most enthusiasts about LLM.
Let non-tech vibe code their game and going from idea guys into crafters. – at Nong Prue, Thailand
Daniel Tabár retweeted
WARNING this game was made entirely with Opus 5.5 and three.js and it is ILLEGAL for you to want to play it
Daniel Tabár retweeted
If you can code, you can learn how to control fleets of agents to do your bidding. You still have a massive advantage here vs. the average non-coder.
For some people, coding was the only valuable skill they had.
If you made your money by selling your ability to write JavaScript, CSS, Python, or whatever else, I understand why you are pissed now.
"Writing code" is worth very little today.
The sad part is that learning to code wasn't easy. It takes years for someone to become a skilled programmer.
Imagine watching all of those years go down the drain.
If you are a programmer (I mean, just someone who knows how to write code in a particular programming language), your days are numbered.
If you still think AI can't do your job, you are just in denial.
But honestly, writing code was never that valuable anyway. If you were a code pusher, you already knew that the best people at your company weren't just writing code.
They came up with new ideas, designed solutions, architected whole systems, knew how to troubleshoot and fix problems, found different ways to build better software, and, in general, spent almost no time writing code.
Not only are those people thriving today, but they're also the ones who will ride the AI wave and learn to bend it to their will.
So don't cling too long to what you lost; embrace what's already here. AI is a tide that lifts all boats, but you have to be open to it.
having way too much fun adding various crazy shaders to this tripped-out experience. Fun to pull out at real world parties and have people join in seconds on their own phones with the QR code multiplayer shortcut!
@dukope how you been sir? I wanna invite you to an event in Stockholm DM pls
Daniel Tabár retweeted
Replying to @svpino
People who think like this haven't experienced reviving an abandoned Opus 4 slop project with Opus 5.5
As models get better, they can rearchitect and refactor anything
Daniel Tabár retweeted
I bought another domain...
I may have a problem
taking inspiration from neat tools like gameuidatabase - I created gameartstyles.com
It's a place where you can find and compare games based on the art styles they implement
still working on it so be gentle!
Daniel Tabár retweeted
1 Claude Opus 5.5 vs 10 Claude Sonnet 5.5 agents.
Same prompt. A cozy village at sunset where the lights come on one by one, built from scratch in Blender, all code, zero assets.
- Team Sonnet (10 agents): 77 min, ~$73
- Opus (solo): 87 min, ~$21
The Sonnet team cost 3.5x more. Was it worth it?
Daniel Tabár retweeted
once a critical mass of developers are using AI in an industry, the rest will fall behind so far the execs and investors won't risk funding the ones who didn't or couldn't adapt
many aren't going to make this transition and have to change careers
Daniel Tabár retweeted
Hey, Mr. @StephenKing, I think you need to hear this story.
This is Kostiantyn Vlasenko. He recently became the first person to be evacuated from a frontline position by drone.
He spent 491 days on the front line, during which he had to amputate both of his own legs.
In a recent interview, he shared that one of the things that kept him going was your novel The Outsider, which his wife had sent him in a package. He's a huge fan of yours. I hope you’ll see this story
Daniel Tabár retweeted
A month ago I quit my job and spent my last money building my dream game. One problem, I couldn't write a single line of code...
Since then 21,000+ people have played it and this week Aestra made its first real money. Players are buying the new classes and taking them straight into the hardest endgame content.
Thousands keep coming back every week, hundreds every day, and I haven't spent a cent on marketing.
So many of you ask how to get started. I was exactly where you are a month ago. I used @TesanaAI they handle the assets, multiplayer and publishing, even straight to Steam, so I could just build the world I always wanted to play and press publish
And this is what's coming next 👀 A demon so powerful the strongest wizards in the kingdom have to sacrifice themselves every day to keep him sealed.
Built with Claude Opus 5.5 & @threejs
I have been a game developer for 25 years, player for ten years more than that, and I am more invigorated and excited than EVER with what is going on right now.
Really, having the creative time of my life both making and playing game concepts that have been stuck in my head for decades. Able to do the code and content lifting solo or with a super small team to make my multiple dreams happen is literally incredible.
AND then delivering the results of these creative fever dreams to anyone on ANY device (even cheap old phones) to join me in cross-play multiplayer within seconds without any install is just bananas on top.
There's already signs of games made in a 10th of the time can still be sold even outside platforms like Steam, and those metrics will only improve as quality of models and skills of devs in using them improve - and soon discovery is solved through agents also.
I haven't been excited about the mainstream industry for many years - from AAA or mobile - and I feel this disruption was inevitable and will ultimately be healthy... much like a forest fire. Traumatic but nourishing the soil for a new crop of trees while clearing out the old ossified overgrowth.
Everyone losing their jobs have an incredible opportunity to seize the day and join the fun with wau more experience than most of the vibe coders out there have. The new tools are very quick to pick up, so get over yourselves and embrace this brave new world sooner rather than later... it's not like it's going away anyway.
As a concrete example, I just made this happen in recent weeks: tropical.virtualmatter.games
Daniel Tabár retweeted
One example: AI makes it extremely fast to prototype new features. Before you had to spend several days/weeks (depending on feature scope). It was awkward to throw away the feature if it wasn’t fun. People polished turd features as they already spent so much effort writing the proto. Now you don’t have such attachment anymore. AI agent spent a couple of hours writing it in a worktree and then you added dozen of prompts on top to quickly tweak it based on playtest iterations. You see quickly whether to throw away the feature or continue. You can even build features on top without risking the project schedule and throw them all away if fun and balance is not found. Similar ”what if” optimizations/refactorings can be done on engine side. For the first time, you actually have time to test all your ideas. Before you had ideas piling up and never had time to test them.
The entire comment section here is full of AI evangelists.
I systematically asked every single one of them for a SINGULAR example of what they espouse to be common fact, "How does AI amplify gamedev?".
NOT A SINGLE ONE has given an example.
The AI hype for gamedev is the most bizarre thing I've ever seen.
Daniel Tabár retweeted
Long term LLMs, combined with the browser (WebGPU + WASM) and Three.js, pose an existential threat to traditional game engines.
I've been using browser tech such as WebGL, WASM, WASM threading, and now WebGPU and WASM SIMD for years.
1 month in and I still haven't left the Claude terminal. All made with opus 5.5 and @threejs
The gaming industry is changing. Whether you like it or not.
Daniel Tabár retweeted
This is amazing and shows what would have taken a vast manual effort in the past can be done as a hobby project very efficiently. Truly a new age of gaming and software ahead.
I ported @TimSweeneyEpic's 1991 shareware PC classic, ZZT, to the Nintendo Entertainment System using Claude Code. One of the most underrated games of the '90s
ASCII art on a NES is more fun than it sounds. It runs on a standard MMC3 cart, real hardware, new soundtrack!






















