david_kay (@DavidKayConrad) header
david_kay (@DavidKayConrad) profile picture

Did graphics for Project Warlock games. Now working on Tamara: a cinematic dungeon crawler along with @spavacz and @matt_vel_bass

Polska
Joined February 2017
Replying to @SyphoticART
It's probably a settings issue but the outlines are messy and they eat away the edges and details of each model. On the other hand it could work. You could go full borderlands with the style:
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Tamara Steam Demo Update: Fixed more bugs. Added some hints and tutorial prompts. Added aiming animation for the hatchet. Fixed visibility issue that prevented players from finding the Pulsar Rifle.
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Steam Demo update: fixed some bugs, not all, getting there. Added button to send bug reports Visible bullets for better aiming Toned down the scanline effect And more. Gif unrelated.
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New demo is up on Steam. Comes with improved controls and cameras as well as new gameplay features and systems among other things. And goblins. store.steampowered.com/app/3…
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Testing different gif encoding to combat twitter's compression algorithm
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There is a little easter egg in Tamara Demo for the old pricks like me. A tribute to one of the relics of the nineties DOS gaming that was a great inspiration for all these years. IYKYK You can get it here: david-kay.itch.io/tamara
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The Safe For Work player model looked a bit weird and glitchy so it has been fixed and improved in the today's update. You can get the updated demo here: david-kay.itch.io/tamara Why do we even have an optional SFW player model? Well, There are w few reasons.
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Pushed an update with a few bugfixes. Tamara playtest Demo on Itch: david-kay.itch.io/tamara We even have a discord server now: discord.gg/pPhXPVGW
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