
Apex Legends Creator With 194k+ Amazing YouTube Subscribers | Powered by @aimlab @LogitechG | Business Email: [email protected]
Joined December 2012
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Dazs retweeted
A correction on the attached: this matchmaking test will be live for all players on all platforms* in the US-West servers.
📝TESTING:
Starting tomorrow, October 7th at approximately 10am PT, we will be conducting a matchmaking test by enabling cross-play as the default option for all players, on all consoles in the US-West servers. The intention of this test is to shorten queue times and tighten matchmaking skill bands. This test will run until the season ends on November 3rd. Console players can opt out of the test by turning off cross-play in your settings menu.
✅FIXED:
- Fixed an issue with missing floor geo on Broken Moon in Terraformer; players are no longer able to clip into the ground.
- Fixed an issue with Gibraltar skydive emote audio persisting after landing.
MASSIVE nerf!
Will make a video tomorrow morning in this!
Saturday stream will be awesome
Less Cheaters & Axle Nerfed?!?
WOW!
Hello! We just pushed an update for the following:
✅ FIXED:
ALTER
- Unreliable tac and ult usage near large moving structures
🛠️ ADJUSTED:
AXLE
Passive:
- Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering)
Tactical:
- Sliding lateral control nerfed by 25% for Nitro Gate users
- Aim assist is disabled for players under the effect of the Nitro Gate
- Nerfed Nitro Gate initial push speed to 650 from 700
Ultimate:
- If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased
- Nerfed max knock-up magnitude to 650 from 700
- Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner)
WILDCARD:
We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints.
- Reduced Fighter's Defense from 55% damage reduction to 50%
Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance.
- Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2
Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1.
- Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge
Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
EXCITING NEWS! 😍
Tomorrow we will be co-streaming on my channel @LogitechG Play!
Going to see exciting new products & hype of what is to come.
Hang out, vibe, and let's see what Logitech G is cooking up!
Stream Link: youtube.com/live/MXTj6DSLReM…
#LogitechGPlay #LogitechGPartner
Dazs retweeted
We’re happy to share an update in Apex’s fight against cheaters and cheat makers. Following our engagement, Collective Minds (creators of the Cronus Zen and Strike Pack hardware devices) has removed all cheats relating to Apex Legends from their website and Discord servers.
This is a positive step for our team and the future of Apex Legends as we work to establish and maintain the highest standard of competitive integrity possible. For more details please read the official EA Blog, here: ea.com/news/ea-javelin-antic…
Doing a charity stream with @LogitechG today in support of @LatinosinGaming !
We already hit our goal and going to be past $100, help us raise more in support!
Link: youtube.com/live/0g0Ep6LkK1w…
Dazs retweeted
Hey all, we have pushed the following fixes to the live game:
✅FIXED:
- Teammates can now see Vantage's pings as intended
- Seer's Ultimate now displays enemy footsteps as intended
- Axle's Kickstart explosion now clears smoke and gas in its AoE (similar to other explosions)
- The Turbocharger hop-up UI now accurately displays necessary information
- Players are able to craft at a Replicator in Wildcard without input delay in the menus
- Adjustments to shadows and highlights on Kings Canyon and Olympus
- Performance improvements on PS4 consoles
⚠️INVESTIGATING:
We are continuing to investigate issues resulting in FPS drops or stuttering after killing an enemy, related to specific hardware
Dazs retweeted
Introducing the G512 X.
✅ True 8K polling
✅ TMR magnetic analog switches
✅ Rapid trigger + key priority
✅ Hotswappable mechanical + analog
✅ 75 and 98 layout options
Legendary play starts here. g.logi.link/G512X75-X
Dazs retweeted
⚠️INVESTIGATING:
We are looking into an uptick of matches moving sluggishly (slomo servers). Our team's investigation has already revealed that players likely started seeing an increased rate of slomo servers on April 10th. We will continue to work on this issue and will inform you all when we have an update. Thank you for your patience.
Dazs retweeted
Just rocked endless teams on @MarathonTheGame with @DazsBF and @iEdyy and I have to say, that’s when Marathon is at its best, friends, laughs, and other peoples loot.













