Next game is going to ...
#gamedev #indiegames
The first title song I was going to use for Paddelnoid.
One of the first things I ever did with Cubase and Retrologue.
Still like it. But it's probably a bit too melancholic for a game title screen.
#gamedev #OriginalMusic
We tried making Paddlenoid's levels bigger, but it never quite felt right.
What worked was adding teleporters to separate sublevels. That also gave us room for hidden areas.
Currently running the Steam Autumn sale!
#gamedev #indiegames
Paddlenoid is in the Steam Autumn Sale! ๐
It's a brick breaker you can play with a friend. Control your paddles, bend the universe, and defeat the Galactic Empress.
For under $3 you can look as happy as my niece does playing it.๐
store.steampowered.com/app/2โฆ
#indiegames #steam
My advice for making a game that you'll still want to play after months of development: add cheats early.
You shouldn't have to prove you can beat your own game every time you need to test something halfway through it ๐
#gamedev #indiegames
I spent far longer than expected getting Paddlenoid's story right. Two endings, a dark sci-fi mystery, lots of rewriting.
Then I made every cutscene skippable.
I wanted to tell a story, but maybe just want to break some blocks ๐
#gamedev #indiegames
Paddlenoid's full soundtrack is just over 6 minutes long, distilled from more than an hour of music I composed for it.
I spent several months on it with barely any musical experience.
Still very happy with how it turned out! ๐
#gamedev #indiegames
Small Paddlenoid update: You can now adjust the touch sensitivity!
Less thumb travel or more room for precise movements, find what feels right for you ๐
Available in the latest update on Android and iPhone.
#indiegames #MobileGaming
Two paddles. One ball. Try agreeing on which way to tilt. ๐
We've lowered Paddlenoid's Steam price to โฌ3.99!
A brick breaker for solo play or local co-op, with shared steering and a fun sci-fi story.
Free demo:
store.steampowered.com/app/2โฆ
#indiegames #gaming



