
Working to bring you @Hytale Former: NOC @HypixelNetwork, Executive Director @MCProHosting
/dev/null
Joined November 2014
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We will be sharing our assets, code, simple API, and much more in regards to minigames in the near future, we want the community to benefit from our efforts and do better than us!
The minigames page will eventually feature community games, stay tuned! A rising tide lifts all boats!
Hytale Minigames!
The first set launches tomorrow (October 12th) at 10 AM ET alongside Chapter I: Out of the Breach!
Cursebreaker Edition owners can claim their extra game copy to give away starting today in the account portal.
DevSlashNull (Eli) retweeted
We are going to add HUNDREDS of runes and items that interact with abilities, opening the potential for thousands of builds. Theorycrafters get ready!
Hytale is going to be awesome, just need some time to cook!
DevSlashNull (Eli) retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family!
CHAPTER I: OUT OF THE BREACH
October 12th, 10 AM ET
There will be no pre-release next week (October 8th). We are finalising chapter 1 now and pre-release would leak too much of chapter 1.
This means the pre-release this week (October 1st) will be the last pre-release before Chapter 1.
Sadly for modders this means that there are some changes you won't be able to see before version 0.7 comes out and thus you can only get your mods ready for 0.7 based on that pre-release version this week but need to get fully compatibility on patch day.
For players that means you may want to play chapter 1 in a vanilla world initially and jump over to your modded worlds once mods had time to update.
Sorry for the inconvenience but hopefully the content keeps you busy :)
DevSlashNull (Eli) retweeted
A difficult update about Hytale: the bosses will be extremely hard in hard mode, despite the team trying to stop me at every step of the way. This is a difficult update, pun intended.
DevSlashNull (Eli) retweeted
I'm honored to share that the official documentary Technoblade Never Dies is now in production!
You can submit testimonials, fan art, animations, and so on here: technobladeneverdies.com/
When I got the opportunity to be part of this documentary, I had one special request: involve the Technoblade community!
It's been a pleasure working with everyone involved to get this into production. After my first meeting with the director, Steven Lake, I knew he was the right person. He truly understands what Technoblade meant to all of us. Please check out the video on the website to learn more about his vision!
For Hypixel and me personally, it was important to help make this documentary happen as a thank you to Technoblade and his family, a thank you for all the great memories and opportunities he gave us. I don't think I'd be where I am today without him. Even before the fame, he helped shape Hypixel behind the scenes and was such a good person to be around.
It's also been a pleasure to work with one of Technoblade's artists, @jester_u, on the artwork for the website such a wonderful person!
Please note that all of Hypixel's profits from this doc will be going to charity. My honest goal is for my two young kids to see this documentary, learn who Technoblade was to all of us, and get inspired.
Again, thank you, Alex, for all the great memories. We miss you dearly.
Technoblade never dies.
DevSlashNull (Eli) retweeted
We released a 0.6.1 hotpatch to fix some shader compile issues with legacy graphics drivers, more improvements to joining friends and some fixes for the mod browser.
hytale.com/news/2026/8/hotfi…
DevSlashNull (Eli) retweeted
We just rolled an update to pre-release with new networking changes to make joining friends just work for more people.
hytale.com/news/2026/5/pre-r…
Give it a shot and let us know if you run into any issues via the in-game bug reporting feature or accounts.hytale.com/bug-repo…
Personal highlight from Update 6 Pre-Release 13:
"Block models can now play their animation faster or slower than authored. A new CustomModelAnimationSpeed on a BlockType, or on one of its states, is a multiplier from 0 up to 100 and it inherits like the other model properties."
The automation mods will see a big upgrade 🥰
hytale.com/news/2026/5/pre-r…
DevSlashNull (Eli) retweeted
Yesterday the @Hytale team posted about a test that the team was doing in preparation for Update 6. Today, I'm here to tell you what it was.
In Update 6 we will be releasing network improvements that allow even more people to connect with their friends without needing external apps. This means that players that haven't been able to connect with friends because of NAT issues, will now be able to connect without needing to use other software, commonly Tailscale. We implemented a well-known set of protocols, called STUN and TURN to help connect players no matter where you are in the world, what your NAT type is, and who you're playing with.
There are, however, still a couple instances where you may not be able to play with a friend. Specifically "Double NAT" does not work yet. This is something I, and the rest of the team, are actively exploring, and we hope to have a solution for it out in the Update 7 Pre-Releases.
Thank you all for your continued conversations in the community about these issues, and I, alongside the team, hope that this makes it easier for all of you, and your friends, to play together!
DevSlashNull (Eli) retweeted
Played the closed alpha playtest of @WARDOGS over the weekend with @DevSlashNulled and it was hella fun, can't wait to jump back in again
DevSlashNull (Eli) retweeted
Just pushed a change so the Hytale Launcher now runs the game using Temurin JRE 26.0.2+10. This fixes a generational Shenandoah GC crash some players have been hitting, mostly with WorldGen v2.
For server operators, if you’re seeing JVM crashes or weird ClassCastExceptions, we recommend updating your JRE
DevSlashNull (Eli) retweeted
Slay Demons. Find Riches. Save Ravengard.
The first public playtest of Ravengard will be available in the Prototype Lobby of the Hypixel Network until August 3rd at 10 am ET.
We have released the updated shared source agreement that replaces the temporary agreement and have sent out emails to everyone enrolled in the shared source program, please review it and re-accept by 5th August 2026 to stay enrolled in the program!
DevSlashNull (Eli) retweeted
The in-game Hytale mod browser is releasing within the next 3 weeks!
⚠️ There will be no paid mods in the Mod Browser ⚠️
In a later update, you'll be able to financially support your favorite modders if you want to, and we'll thank supporters with in-game cosmetics. Support 5 modders, for example, and you could unlock something like transparent fairy wings!
Modders will be able to create teams, handle earning splits, and so on. We'll also put extra money toward modders directly as our income grows.
DevSlashNull (Eli) retweeted
As simple as it looks, this is a big gameplay feature for Hytale!
Carryable Objects will let us add items and resources that are too big or too heavy to fit in your regular inventory. Transporting them or getting them home may become its own little adventure to solve, involving minecarts, special mounts, and eventually new transportation methods to bring them back home.
Later on, we also want the carry mechanic to be compatible with a downed combat state, so if a friend is down, you'll be able to pick them up to get them out of trouble. It will also be used to move chests, craft stations, animals, solve puzzles, and much more!
🤯 Our largest blog post and development update is now LIVE!
- 20+ Videos
- 30+ Screenshots and artwork
- 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it!
Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises.
Check out what's coming to Hytale in the next few months! 👀
Read it here: hytale.com/news/2026/7/first…















