
Developer Experience, Codex @OpenAI Builder, Entrepreneur, iOS/macOS, Swift/SwiftUI & more
Around Paris, France
Joined August 2008
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Pinned Tweet
I'm joining @OpenAI at the end of the month, and I can't wait to get started!
I'll be working on everything related to Codex, bringing what I learned building Codex Monitor, and working with the developer experience team with @romainhuet!
Reworked how XP and Mana orbs look on the floor. Look how smoothly they get absorbed by the player and how they deform slightly relative to their direction and velocity.
Everything is about dopamine.
Asking Codex to make a bunch of in engine promotional artwork for Dark Veil, going really good so far!
End of traveling and back to actual work Monday wow (and about to travel even more with work)
I guess I'll be back with regular updates soon!
I'm having a ton of fun designing and iterating with 6.1 Sol on the Dark Veil home page. Added various sections to explain the game flow. Now I'll need to polish the game a ton but it's getting there!
playdarkveil.com
Thomas Ricouard retweeted
This video was edited entirely in the cloud using @HyperFrames_ and coordinated by my dot using an automatic feedback loop in our internal review app Cutroom.
Romain would review an edit, mark it as "feedback ready", my dot picks that up and then kicks off a new revision!
Dark Veil now has a community page!
playdarkveil.com/community/
It's showing live data right from the ChatGPT Sites database! You can also inspect the leaderboard and players’ hands, just like in the game!
Already 150K monsters killed!
Thomas Ricouard retweeted
The Decisions API is now generally available!
To celebrate, I had Codex reimagine a very important app… 🌭
I have a proper domain now!
playdarkveil.com
Dark Veil leaderboard has been reset. Huge new update deployed with a ton of new cards, a new meta progression level system, and much more.
This is closer to the 1.0 balance of the game than ever.
dark-veil.dimillian.chatgpt.…



















