
Streamer Partner @Twitch & Kick Content creator for @fnatic Fullife Jbl Mail: [email protected]
Loiret
Joined March 2020
- Tweets4K
- Following774
- Followers1.3K
- Likes4.7K
Pinned Tweet
Voici notre passage sur FRANCE 3.
Je n'est pas les mots tellement fiers de nous mes frères/soeurs streameur/streameuse ❤️
Bravo !
FNATIC Dock3er🐺 retweeted
LE PLUS GRAND SHOW DE CATCH FRANÇAIS !
La billetterie est enfin disponible 🎟️
👉 bit.ly/4kbKa56
FNATIC Dock3er🐺 retweeted
BILLETTERIE OUVERTE ✊🏼
FINAL SLAM 14 NOVEMBRE 😀
PLÉNITUDE ARENA 🏟️
tickets.plenitudearena.com/f…
FNATIC Dock3er🐺 retweeted
[CONCOURS 🎁] Tentez de remporter des lots de goodies The Legend of Zelda : Ocarina of Time avant la sortie du jeu le 05/11 prochain !
Pour participer :
- RT ce post
- Dites-nous en commentaire quel est le temple que vous préférez dans le jeu avec le #NintendoPGW
4 gagnants tirés au sort le 30/10.
FNATIC Dock3er🐺 retweeted
100,000 signatures. Beyond speechless
#SaveMassEffect
change.org/save-masseffect5
FNATIC Dock3er🐺 retweeted
Riders Republic is coming to Nintendo Switch 2 on December 9th!
Get ready to ride on the go with Offline Play, also releasing December 9th.
FNATIC Dock3er🐺 retweeted
FINAL SLAM ⚡️
LE PLUS GRAND ÉVÈNEMENT DE CATCH FRANÇAIS 😄
LE 14 NOVEMBRE sur ma chaîne Twitch 👊🏼
FNATIC Dock3er🐺 retweeted
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: rockstargames.com/VI/ps5
Grand Theft Auto VI Launch Trailer
FNATIC Dock3er🐺 retweeted
The full release of Enshrouded is coming tomorrow to PC and PlayStation 5! 🎉And for your first taste, we're releasing the launch trailer a day early. Check it out!
FNATIC Dock3er🐺 retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
FNATIC Dock3er🐺 retweeted
Le dégoût.
Le Rassemblement national vient de faire supprimer l’article 46 de la loi intégrale contre les VSS, qui prévoyait un congé de 10 jours permettant aux victimes de violences sexuelles d’engager des démarches judiciaires, médicales ou psychologiques.
FNATIC Dock3er🐺 retweeted
Every step on the Path is an opportunity to improve for a witcher. ⚔️
See how we've improved The Witcher 3: Wild Hunt — Remastered with Patch 5.01, out now on PC, PlayStation 5, and Xbox Series X|S. Find the list of most important changes below:
📜 thewitcher.ly/Patch_5.01
FNATIC Dock3er🐺 retweeted
🐔⚙️
Arc Raiders jouable gratuitement sur PC, Xbox et PS5 👇
➡️ dlbs.fr/svj4a5Xc9 ⬅️


























