Adam Dowley (@DowleyAdam) profile picture

Animator, dad and host of the Adelaide Game Developer Talks. Get in touch if you want to speak! Previously: Mighty Kingdom, Sega, Krome, Ratbag

Adelaide, South Australia
Joined April 2013
Photo by Adam Dowley (@DowleyAdam)Photo by Adam Dowley (@DowleyAdam)Photo by Adam Dowley (@DowleyAdam)Photo by Adam Dowley (@DowleyAdam)Photo by Adam Dowley (@DowleyAdam)Photo by Adam Dowley (@DowleyAdam)Photo by Adam Dowley (@DowleyAdam)Photo by Adam Dowley (@DowleyAdam)Photo by Adam Dowley (@DowleyAdam)
Pretty amazing to see our game at the top of the Oculus top sellers list! And after reading the reviews, it's great to see so many people having a lot of fun with it!
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It's launch day for our game! Very exciting! If you have a Quest 2 or 3 VR head set and are into 3D platformers, then our game sounds like it might be something you'd be interested in! I can't wait to hear what people think of it. youtu.be/nECSEOy1zwM?si=bgmW… meta.com/experiences/5269080…
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The VR game I've been working on is coming out pretty soon! It's been a whirlwind! I animated the main character + a lot of animation setup, directed some cutscenes wrote some code, setup a lot of enemies and worked with a fantastic team! youtube.com/watch?v=nECSEOy1…
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I love "The art of...." books but I wish we could get some "The animation of..." books with poses, expression sheets, animation/character bibles stuff, shot breakdowns, thumbnails, animators on shots and workflow, and just general cool animation errata. I would eat that stuff up!
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And yes, the page corners should be a flip book! :D
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Mighty Kingdom is looking for an animator to join our fantastic animation team. Come and work with me! recruiterflow.com/mightyking…
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The next Adelaide Game Developer Talks are set for August 4th. Come along to hear @phoebe_techart talk about content pipelines for games and @KorosAndWren teach us all about rigging 2D characters in Spine. eventbrite.com/e/16330063960…
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This is a great timeline to see a (huge triple A) game going from prototype to production to release and what those stages look like.
Brings back memories seeing the early prototypes we started with almost 10 years ago😊 "Evolution of Horizon Zero Dawn 2011-2021" youtu.be/fIC0mQEYwo0 via @YouTube
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A great way to get your career started and work with a bunch of amazing people.
Graduate Intake is open now! Please apply here: bit.ly/36yN7Fh
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Come and work with me and the fantastic team at MK!
We are looking for Rigging Artists to join our team! We would love to hear from talented, diverse, and underrepresented candidates - please apply! 💖 Read more and apply here: bit.ly/33o8Qzg #gamedevelopment #gamesjobs #gamedev #techjobs #TechArt
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A game I helped out on just released world wide on Snap Chat. Something to play with the people you want to keep in touch with while you need to keep your distance. Stay safe everyone.
We have a delicious surprise : play Sugar Slam with your friends on Snapchat! #mightykingdom #SugarSlam #match3 #games #SnapChat #snap
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Short notice but the next Adelaide Developer talks will be March 25th! We have @phoebe_techart and @SarahTechArt on character rigging and @SeamusMullins on publishers. Cant wait! eventbrite.com.au/e/adelaide…
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The next Adelaide Developer talks will be Feb 26th. We have @Anna_kin_ on UI Design & Art for Beginners and @BenSimsTech on Shaders and optimising code. Should be great! eventbrite.com.au/e/adelaide…
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The November Adelaide Dev talks are now on FB (bit.ly/2qpVH4L) and YouTube playlist (bit.ly/2JAbJle). @SplitSymmetry discuss the benefits of building custom tools for your team and @murray_curtis talks about his journey separating his art from his identity.
Novembers Adealide Developer talks is ready for registration and will feature @SplitSymmetry on custom tools for your team and @murray_curtis on The Artists identity and burn out. Head over to the Eventbrite link for registration: eventbrite.com.au/e/adelaide…
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Can recommend.
I am looking for new opportunities! I'm a games audio designer, I know Unity, FMOD, Wwise, console dev, and all the usual DAWs. I've worked on Hand of Fate 1 and 2, and franchises like Star Wars, Spyro, Ty the Tasmanian Tiger, and Micky Mouse.
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The Adelaide Developer Talks featuring presentations from @thejuicycupcake and @FoxieVentures on their development journey's is ready for registration. To register to attend head over to eventbrite.com.au/e/adelaide…
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The June Adelaide dev talks are now on FB (bit.ly/2qpVH4L) and youtube playlist(bit.ly/2JAbJle). Alex Ferrabetta on your online presence and Dr Mike Cooper on selling tools to devs. photo by @Hazmatt2391
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Here's what we're making. It's pretty cool :)
"Conan Chop Chop is a real game" - PC Gamer And we're pretty excited that it is! pcgamer.com/conan-chop-chop-…
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