
Solo Indie Dev @ Mirror Door Interactive, Prev @EA, @SHGames, @SamuraiPunk. Making jank jam games is very appealing to me. He/Him -- mainly over on Blue
Melbourne, Victoria
Joined May 2016
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Daniel Draper retweeted
New challenge in Crankstone!
Try to reach the highest score playing all mini games randomly.
Also, the Shufflin' mini games has been improved. Can you reach level 30? #playdate
Daniel Draper retweeted
Thank you for having us! It was so awesome to talk about the development of Wild Blue Skies!
Talking shop is always a fun part of development! Thanks for the support!
The big new on-rails shooter Wild Blue Skies from @ChuhaiLabs is out today, and we chatted with the devs all about how they aimed to modernize a classic arcade-style genre.
"When making Wild Blue Skies, we realized just how much of the feel of on-rail shooters was driven by the limitations of the time, and that we shouldn't be afraid to embrace them.
One of our big "ah-ah!" moments was realizing just how much view distance impacted gameplay. We spent a lot of time in development being able to see far off in the distance, which made enemies feel like they were spawning out of thin air and made players want to shoot farther than they could."
Check out the full interview below 🔽
Daniel Draper retweeted
Bowie and Zirian walk into a bundle... 🛩️
So happy to be launching alongside the incredible Duskfade today. Two very different adventures, both out now - grab the bundle and play both!
👉 [ store.steampowered.com/bundl… ]
Daniel Draper retweeted
Rarely does a game have me so squarely in the centre of its target demographic Venn Diagram.
Paul James: AFL content creator and editor at a games media publication - it's the perfect pairing for a review for Pro Jank Footy. So here are the reviews!
youtube.com/watch?v=_BHY-fnA…
Daniel Draper retweeted
The #Playdate Augustraviganza sale is on! All of our games are on sale! Super Splash League is 50% off! play.date/games/studios/com.…
Daniel Draper retweeted
I animated the intro sequence for @samuraipunk Justice Sucks in late 2020 right after wrapping on Bluey Season 2.
#gameanimation #2danimation #animatic #framebyframe #indiegame #justicesucks
Daniel Draper retweeted
恥ずかしがるな!本気で演技しろ!
仲間と一緒に映画を撮る、配信者向けすぎる協力ゲーム『Acting Out』5月7日デモ版公開
撮影は一発勝負
台本通りに演じても、アドリブで全部ぶち壊してもいい
黒歴史になる覚悟を決めたらカメラを回せ
store.steampowered.com/app/4…
Acting Out
Daniel Draper retweeted
📣 create ABSOLUTE CINEMA in “ACTING OUT”, a game about making movies with your friends!
WISHLIST NOW! link below 🎥🎭🏆🎬
Daniel Draper retweeted
The Southern Fisheries Penal Colony is looking for new Expatriates!
🦀Crabmeat is Out Now on Steam 🦀
❄️Explore, Get big hauls, Defend your ship from attackers
🧪Blend of First Person and Point and Click gameplay
🕑Short 2-3 hour experience
Store Link ⬇️
Daniel Draper retweeted
🐧 Linux Kernel is C
🌐 Nginx is C
🚀 Redis is C
🗄️ PostgreSQL core is C
🧠 SQLite is C
🔒 OpenSSL is C
📦 Git is C
⚡ Memcached is C
🧵 libuv is C
📡 TCP/IP stack is C
🖥️ X11 Window System is C
🧰 GNU Coreutils are C
🛠️ GCC is C
🧬 CPython runtime is C
📁 ext4 / NTFS file systems are C
🎮 Game engine foundations are C
🚗 Embedded firmware is C
📟 Networking drivers are C
🛰️ Aerospace & real-time systems are C
💳 Payment terminals run C
The foundation of operating systems, databases, networking, crypto, and embedded systems is written in C.
Trends come and go.
C stays.
Isn’t it time you understood what everything else is built on?
🐋 Docker is Go
☸️ Kubernetes is Go
🛠️ Terraform is Go
📈 Prometheus is Go
📊 Grafana is TypeScript
⚙️ Jenkins is Java
🐍 Ansible is Python
🍴 Chef is Ruby
🎭 Puppet is Ruby
🔍 ELK Stack (Elasticsearch, Logstash, Kibana) is Java and Ruby
📟 Nagios is C
💾 Splunk is C++
☁️ AWS CLI is Python
🔵 Azure CLI is Python
🦊 GitLab is Ruby and Go
🔄 CircleCI is Clojure
🔐 HashiCorp Vault is Go
🚀 ArgoCD is Go
🛡️ Istio is Go
- The backbone of DevOps tools is built with Go, Python, Ruby, and Java.
Isn’t it time you mastered them?
Daniel Draper retweeted
Our games are on sale until the end of December on #playdate Catalog! Grab Super Splash League for $5 or Teddison Inc for just $2! play.date/games/super-splash…
Daniel Draper retweeted
Decorating the ship and making props today live at twitch.tv/searchinginteracti…
Daniel Draper retweeted
Because you neither paid, nor credited, nor even acknowledged the artists whose work you're now implicitly using. This is pretty simple.
If you go out and buy a bunch of art books and you look through those to get ideas, the people who made the art books get the money one-for-one for every studio that ever buys those books.
If you go to someone's portfolio page on the internet and get some ideas, you now know who that person is and maybe you really like what they did. Maybe you might hire them to do concept art for your game someday.
If you ask a generative AI to generate ideas for you, you pay Google, OpenAI, Midjourney, etc., and that's it. The artists who made everything that goes into it get nothing. They do not get money. They do not get exposure. They do not even get the bare minimum acknowledgement from you that they even existed.
I am glad players are angry about generative AI. I hope they get even more angry. Artists that contribute art to a creative process deserve better treatment than this.
If you like generative AI as a tool, advocate for a properly licensed, properly attributed version of it first. If instead you choose to use generative AI and ignore the ethical issues, you more than deserve the backlash.
Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.
We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.
I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.
We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.
I talked about how we use ML here if you would like to know more:
gamespot.com/articles/baldur…
We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
Daniel Draper retweeted
Today I learned: Seamless travel in Unreal networking (ie. transitioning maps while having persistent elements) is disabled in PlayInEditor by default for some reason. You just have to set this flag to be true? lmao
net.AllowPIESeamlessTravel=1
WHY ISN'T IT ENABLED BY DEFAULT?!
Daniel Draper retweeted
The Star Fox-inspired Wild Blue Skies (formerly Wild Blue) has a new extended gameplay trailer. gameinformer.com/2025/11/24/…
Daniel Draper retweeted
Hipster Whale is looking for a Senior Level Designer! For more info: bit.ly/hw-careers
🕚 Hybrid or fully remote
📆 Full-time, 6-month position
💵 Competitive salary
🧡 Supportive and talented team
🤸 Flexible work conditions
#gamedevjobs #indiedev #leveldesign #jobopening
























