Dustin Tigner (@DustinTigner) header
Dustin Tigner (@DustinTigner) profile picture

Author of GameLit/LitRPG. I also design & develop sites. Love board games, video games, books, and anime. My books 👉 https://teapawt.net/t.co/D7nFSxP7U6

Utah, USA
Joined March 2009
Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)Photo by Dustin Tigner (@DustinTigner)
Arachnomancer 3, a hilarious LitRPG, is now available on Kindle Unlimited and everywhere where audiobooks are sold! Need a refresher? Check out the website (same name with a dot com). If you grab a copy, I hope you get many laughs. Enjoy!
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Not long ago, I was humble-bragging to the AI-ignorant that I had used a billion tokens, so I knew what I was talking about. Me. So cool... Last night, I burned through 2.5 billion tokens.
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Someone accused me of being lazy for using AI. And yet, I've never worked so much in my life... haha.
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Built myself a printing app that's focused on speed, accuracy, and a good user experience. Used Astra for the bulk of it, then finished off the UI with Opus 5.5. It's a Mac native app and weighs just 8mb, which is radically different than my Electron app, haha.
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Dustin Tigner retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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Bring back XNA? :) I released my only video game over a decade ago. XNA was amazing. I loved the community. Learned a lot. Would love to see something like that again from a console.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Then create software that helps them get those outcomes. I'm not cloning Photoshop. I'm building something I want to use to help me design book covers instead of using Leonardo or Magnific (both are good options, but I want something that works my way).
what people misunderstand about the age of personal software is that most consumers don't even want the software; they want the outcomes consumers don't care about your photoshop rust clone they want ai to fix their pictures and just say what they want; they don't care about 50 layer filter types same goes for presentations, documents, anything people want outcomes, not more software, personal or not
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The point about building your own software is what I am doing. An app that only has to be great for one user will likely always be better than an app that has to appease a large spectrum of different users.
I feel mixed about the "all software is becoming open source" narrative. While it's true that many apps and games can basically be reverse-engineered with AI now, there are still moats and trade-offs: 1. Distribution and network effects. It's still hard to get a lot of people to join a game at the same time or connect with each other. The flip side here is that if you have distribution, you can make alot of money in a short period of time even if your product is just an AI wrapper. 2. Enterprise compliance and trust. Enterprises drive ~60% of software spend. AI might make it easier for apps to pass security and compliance reviews, but big companies still want legal liability, support, and someone to blame when things break. I don't think any Fortune 500 company is switching from Adobe to an open-source alternative anytime soon. The counter-argument here is that enterprises might just build apps internally, which many are already doing. I also think that many enterprise apps have become so bloated that most companies only need 20% of the features which makes vibe coding an internal replacement easier. 3. Proprietary data and memory. This is the #1 moat if your app can generate proprietary data on users or usage. The counter-argument here is that if your app actually generates valuable data, you can probably make more money just making it free and selling the data to AI labs instead of charging $25/month or whatever as a SaaS. For example, Reddit is making $200M+ from its data licensing deals with OpenAI and Google, which far exceeds whatever it made from paid consumer subscriptions. What do people think? Is it harder or easier now to make money from software?
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Day 2 progress shot of my Swift/Metal app to replace Photoshop, built with AI. Lots of changes! - New UI - Marquee/lasso/subject selections - Generate for selection + auto mask - Select visible layer - Nudging - Color picker - Basic brush and eraser - Adjustment layers
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I use Photoshop to design book covers, but it lacks the AI features I want, so I started working on a native app. Sharing a screenshot of the first MVP before investing tons of time in the UI and UX. Kind of cool how fast you can get something working so you can iterate on it. :)
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I always feel a pang of sadness when I ask my agent to write a handoff file and thank them for their help. I know, I know, bots are machines, not humans. But we developed a history after days of back-and-forth work. I know, I know, not great for efficiency... haha. #ai
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OpenAI should give us chat channels for our dots. I'm going to use Slack for this, but it would be nice to just keep it in-app. I want to organize my chats. @thsottiaux
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While working today, I had a spare minute to browse X and found myself reading an ad as if it were a post. I never see the "Ad" in the top-right corner, so I asked my OpenAI Dot to write me a Chrome extension to give ads a subtle background color. Works really well. :)
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Obviously, you can do this with any agent. But it was nice to just throw the idea out there in chat, then get back to work. I didn't have to "prompt" it. Nor did I need it right away. It was a "This would be nice if I had a..." moment.
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I think OpenAI's dots should use their Decisions API/Jev to determine whether the user's response requires a reply or an emote. Why waste expensive compute on a "Sounds good!"?
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I've returned! But not as an author. I'll be transitioning my profile to be AI-positive and to share my software and game development journeys. Love seeing what people are building. Excited to share my stuff when it's ready. 👋
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I love how much these frontier AI labs are pumping the brakes, haha. That said, glad to see Google is still competing. Might have to check out Argon.
Introducing Gemini 4 Argon – our new frontier model. It’s built for complex workflows across coding, enterprise knowledge work, and cybersecurity defense – rolling out today to a set of trusted testers through our Fairwind Program.
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Haven't been on here for a while. Hi! I'm setting up a dedicated social media computer so I can stay on top of things while also keeping this stuff off of my work computers/phone. :) If you don't know me, I'm an author and developer. Looking to share my creative adventures!
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Free Christmas Story! If you enjoy my sense of humor and are looking for a fun Christmas story, Elf Against the Machine is free for the next few days. Enjoy! amazon.com/dp/B0CQ7HFFDT #freebook #books #booktwt
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McBride's Magical Munchies mybook.to/MagicalMunchiesSer…
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Rise of the Cheat Potion Maker's Kindle deal (a special discount to 2.99 selected by Amazon) will be going on for the month of October. I've been selected for quite a number of these actually. I need to remember to say something. Though Amazon advertises that anyway.
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