Ami 【professional SLOW player】 retweeted
Just about every person at my nexus night brings a meta deck. The new people that play who bring their home brews or fun decks i have heard say one of two things:
“that’s insane i know what im building next.”
Or
“this sucks that’s not fun to play against”
BUT the next week when they show up to this 1v1 format game i see the viktor player main boarding triple salvage for me playing Aurora or the teemo player main boarding triple decree just for the kennen match & they still decide to come back because again, this game is a 1v1 play your heart out game.
The MAIN objective of the game is to win.
The main IDEOLOGY to have WHILE playing is to have fun.
If you’re having a good time while winning or having a good time even if you’re losing then that’s a bonus.
Last night my teemo opponent unfortunately got paired into me playing riven but we both laughed the whole way through as she was a newer player and i helped her through her actions, answered any question that she had and bumped fists at the end because we had a great time playing Riftbound even if my meta slop won.
HOW you play against your opponent is also incredibly important. No one wants to sit across from someone unpleasant and you can turn even the worst matches into an enjoyable experience.
I dont agree with gatekeeping what someone decides to bring to a nexus night.
Play Riven. Play kennen. Play Aurora.
This isn’t commander.
2nd vault pack 5!
And my box was ass cheeks
BUT WE TAKE THE WIN!
#riftbound
Skirmish day
Deck: Kennen
Swiss
Jayce AURORA S XOO
Sivir AURORA F OO
Leblanc F XO-
Top 8
Ambessa F OO
Top 4
Irelia F XX
Deck decided to give up and just draw me seals and switch :]
Another skirmish another top 4 dying to Irelia sigh.
Also fk Aurora
#riftbound
What a great birthday pull from the rift
#riftbound
Diana not dead!
Thanks to @Linsanitylol
Nexus night bo1 @KouritenSG
Reksai F O
Leblanc F X
Kennen F O
#riftbound
“This is a tough deck to play, I must think a lot”
Go kys
Long post about why I dislike Jayce so much after being fine with Aurora until now
Before Elder dragon we had aurora. It had 4 variants at the time
🟣🟠: Mind splitter, volibear, and dead bloom. Deck could play a mid range style until aurora came down. Last Rites was a big upgrade to introduce unit recycling. One of the better decks in set 1 and 2
🟠🟢: master yi playing with tasty/deadbloom and was again playable even pre aurora as just a ramping high end deck. One of the better decks in set 1
🟠🟡: slightly cheesier version with harnessed. Weaker might values but unit kills made it good against other "vertical decks" at the expense of worse combat
🟠🔴: worse unit protection and tricks but more removal and mid range units from red. Often less reliant on the aurora package and was moreso just an additional value engine
All of these variants had varying levels of strength, but the core was quite similar. You sacrifice your first few turns of tempo and then ramp into huge might totals and some tricks in an attempt to hold repeatedly.
The counterplay was either killing the aurora to turn off the value engine, point racing, or beating them in combat (which draven/irelia/watcher could occasionally do). You could amass might in base, run them out of units, etc
Now we have elder dragon
Elder Dragon made it so all combat was automatically losing against Aurora. They stopped playing midrange and hard casting units. They swapped to full card selection and finding aurora. A turn 3 hit playing a dragon in base now meant every single unit you owned died. Any future units would also die. If you attempted to engage in combat a 1/0 Flurry of Blades would kill everything.
So post elder dragon a turn 3 aurora was essentially just an automatic loss for many decks in the format. If we waited until turn 4 we had some cheeky options like flash/star cross/thrill of the hunt/etc to cause the elder to mistarget. A turn 4 aurora meant we played a game where the aurora player had to decide on a game plan. A turn 5 aurora meant a loss because there was no backup mid range plan.
The deck quickly became deck cut gambling. If they hit turn 3 you conceded. If they hit turn 4 you got hand checked. If they hit turn 5+ you won. It was a bit silly and scripted, but it wasn't egregious. Some decks could try to build might in base and play around Flurry. Dragons could occasionally be killed to force a win
Now enter Jayce.
Jayce breaks aurora in three ways:
1. Promising Future in game 1 means Aurora and thus Elder can enter the board turn 2, with another turn 3. Pre sideboard this is basically an auto loss for >90% of decks.
2. Platewyrm egg means a turn 3 aurora can also be backed up by removal. This was not the case previously where at least turn 3 aurora meant no sabo of your gear hate, no flurry, etc. Previously a turn 3 slam could lose to gear kill or tricks. Now it's almost impossible.
3. Bellows Breath is obnoxiously fucking stupid. For 2/2 Jayce can kill SIX UNITS IN BASE. Precasting this is so fucking dumb!!! I literally cannot win if they bellows! Many decks can't! There's no backup plan, everything just dies!!!
They can then sit their big unit in base, spawn kill your units, and put sprites or bird tokens on battlefields that can win combat vs anything. They risk nothing.
Aurora decks have gone from actually PLAYING Riftbound to playing a solitaire deck where they or their opponent concede turn 3 if they can't remove a turn 3 elder in base. Even Lux would let us live until turn 5. The deck is overpowered, thoroughly unfun, and uninteractive.
When I go to a Riftbound event be it a Nexus Night, Skirmish, Showdown RQ, or RC, my #1 objective is not to win money or boost my ego or whatever. It's to play Riftbound, the game I deeply enjoy.
Against Jayce that does not happen.
Save Us
Skirmish day at TTA
32 players
Deck: Kennen
R1 Vex S WLW
R2 Rengar F WW
R3 Jayce S LL
R4 PG Yi S W (deck check issue opp game loss)
R5 Akali S LWL🤝
3-2, 8th
Aurora so much skillllll🫠🤡
#riftbound




















