Game Developer. Shipped 30+ games, from small indie projects to projects for big name publishers. Currently working on Antipole DX.

Joined September 2011
Edward Di Geronimo retweeted
Enter to win!
🎁#GIVEAWAY - 💵"$30 STEAM WALLET GIFT CARD"💵 ✅Follow me & @SaturnineGames ✅Wishlist 🚀"Antipole DX"🚀 on Steam (proof)👇 ➡️store.steampowered.com/app/7… ♻️❤️Repost + Like 🗓️End on December 18th⏰ 📧DM me to sponsor a giveaway like this #Giveaways #SteamWallet #FreeGame #SteamGame
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#DeathwishEnforcers for #Steam was submitted for approval - if all goes well we should have it released next week! #gamedev #indiedev #pixelartist
Just a friendly reminder that #DeathwishEnforcers is coming to #Steam very soon! Going through the motions to get it finalized now. Waiting on the store page approval. Check out the trailer on our YouTube channel!
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Edward Di Geronimo retweeted
Antipole DX - Gravity flipping action coming to PS4/XB1/Steam! #pixelart #indie #PlayStation #Xbox📷 #gamedev #indiedev #screenshotsaturday
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Edward Di Geronimo retweeted
Antipole DX - Gravity flipping action coming to PS4/XB1/Steam! #pixelart #indie #PlayStation #Xbox📷 #gamedev #indiedev #screenshotsaturday
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Edward Di Geronimo retweeted
🎁#GIVEAWAY - 💵"$30 STEAM WALLET GIFT CARD"💵 ✅Follow me & @SaturnineGames ✅Wishlist 🚀"Antipole DX"🚀 on Steam (proof)👇 ➡️store.steampowered.com/app/7… ♻️❤️Repost + Like 🗓️End on December 2nd⏰ 📧DM me to sponsor a giveaway like this #Giveaways #SteamWallet #FreeGames #SteamGame
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#Giveaway time! Like, RT and follow (us) @realMonsterBath & @Monsterbathlina And #wishlist #GuardGrave on Steam Link in the following tweet Prize is a $100(CDN) Steam Gift Card! Ends Nov 24th at 5 PM Atlantic Time. Winner will be chosen that evening!
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Edward Di Geronimo retweeted
Antipole DX - Gravity flipping action coming to PS4/XB1/Steam! #pixelart #indie #PlayStation #Xbox #gamedev #indiedev #screenshotsaturday
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Edward Di Geronimo retweeted
🎁#GIVEAWAY - 💵"$20 STEAM WALLET GIFT CARD"💵 ✅Follow me & @SaturnineGames ✅Wishlist 🚀"Antipole DX"🚀 on Steam (show proof)👇 ➡️store.steampowered.com/app/7… ♻️Repost 🗓️End on November 22nd⏰ 📧DM me to sponsor a giveaway like this. #Giveaways #SteamWallet #FreeGames #SteamGame
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#Giveaway time! Like, RT and follow (us) @realMonsterBath & @Monsterbathlina And #wishlist #GuardGrave on Steam: store.steampowered.com/app/2… Prize is a $100(CDN) Steam Gift Card! Ends Nov 24th at 5 PM Atlantic Time. Winner will be chosen that evening!
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Co-op Gameplay of our upcoming game GuardGrave! Playing in Kids Mode. Showing off the traps in levels 4-6. Level 6 has not been seen before. Along with my goofy Octo Boss. And that gassy guy in the Viking levels? Yup... ;) #guardGrave #indiedev #indiegame #pixelart #arcade #coop #retro #retrogame #burgertime
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I don't agree with most of this. F2P developers seem to be the ones hit hardest by this licensing. If the goal was really just to get money from the F2P megahits, the thresholds would've been way higher. The current terms are devastating to most successful F2P businesses.
Featured Blog | Unity’s Just Not Into You, Indie Developer "Unity isn’t particularly interested in keeping developers of premium games as its customers, especially not small ones. Indie developers are merely collateral damage." gamedeveloper.com/blogs/unit…
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You can code a simple 2D game from scratch much faster than you can learn how to do it in Unity.
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I'm not going to complain if a store wants to increase my % of the revenue, but this is the kind of stuff that only matters if you're already doing way better than most developers ever do.
An opt-in exclusivity program for developers and publishers on the Epic Games Store. Boost your net revenue share from player spending on eligible products from 88% to 100% in your first six months as an Epic Games Store exclusive. Read the announcement: epic.gm/efr
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Making 3D games in Unity means hour long compiles are frequent. If I'm in an office, I have to sit and stare at a progress bar. If I'm working from home, I go for a bike ride or do yard work while I wait. That time gets put to use if I'm home.
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Apparently you're supposed to ignore the last part in "in connection with a war or other military operation or national emergency". Like you ignore the first half of the second amendment. It's so weird how our laws have words in them that you're not supposed to read.
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On a similar note, when you see a "Saving" animation in a game, it often takes a lot less time than the animation suggests to save. You'll fail console cert checking if the animation doesn't stay on screen for at least a few seconds to guarantee the player has time to read it.
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Microsoft claiming it's Sony's fault that console exclusives exist is hysterical. MS spent so much money buying exclusive games & content that they sold 85m Xbox 360s and still lost money on the generation.
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Even numbered Pikmin suck? The time limits help a ton with the balance and stop the game from getting bloated. Pikmin 2's dungeons were terrible. No time limit meant they just dragged on forever and got tedious. Early mistakes were super costly.
I know there's people that don't fuck with time limits in games, but it's kind of frustrating if you do and know there's a meta-time limit where you only have a few games until they remove a core design structure to appease everyone else.
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It feels like the pattern with Pikmin is make a good game, then listen to the people who didn't like it instead of the ones that did. That's how you lose sight of what made it good in the first place.
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