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An upcoming platform to create, discover and hang out in single and multi-user VR experiences with any device #webvr

Melbourne, Australia
Joined December 2015
Photo by Envoke (@EnvokeVR)
Envoke retweeted
Here's my proposed #WebVR logo - vote here - medium.com/@AshConnell/webvr… – at Melbourne, Victoria
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Envoke retweeted
WebVR needs a logo! Read this and cast your vote! Dont forget to share/retweet medium.com/@AshConnell/webvr… – at Melbourne, Victoria
73%Yep, this one!
27%Nope, don't like it!
15 votes • Final results
The Problem of Virtual Reality GUI Design - thevrexperts.com/pnp-problem… #VR #VirtualReality #news
On #WebVR: "We’ve already given up our open software to the tightly controlled app markets of Apple and Google.” fastcodesign.com/3058591/why…
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Super stoked! Google just announced their standalone HMD (preorders start today): bit.ly/1UvTGhH
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That feeling when you build an engine that allows user creation and those exact tools are built with the user creation tools themselves!
The only way it's all going to go according to plan is if you don't learn anything - @KentBeck
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Releasing publically too soon ends up with too much compatibility planning. Things are getting less hectic now which is a good thing...
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Envoke started as a simple #webvr engine but we had some major breakthrough's and decided to delay beta due to things changing a lot.
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So far we're still on 60fps - that's with stereo rendering, distortion, physics and a 5hz websocket #AbsolutelyWinning
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I'm honestly wondering when all of this is going to become too much to run on Mobile...
On top of all that, it needs to be serialisable and represented in a simple way for diffing across clients!
Serializing world state with hierarchy and transporting diffs between clients? Sure!
How deep can it go?
💥 I'm so excited to share what I've been working since 2014! Say hello to @BigScreenVR! uploadvr.com/bigscreen-lets-…
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Starting gun for next big phase of WebVR coming this week :)
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The envoke entity system is amaze-balls! I built a minecraft-like block builder entity in ~10 lines of code, works on multiplayer too :)
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Using a similar pattern to react-flux for handling envoke entity state changes on the server and pushing out to clients... Epic!