Envoke retweeted
WebVR needs a logo!
Read this and cast your vote! Dont forget to share/retweet
medium.com/@AshConnell/webvr… – at Melbourne, Victoria
73%Yep, this one!
27%Nope, don't like it!
15 votes • Final results Envoke retweeted
On #WebVR: "We’ve already given up our open software to the tightly controlled app markets of Apple and Google.” fastcodesign.com/3058591/why…
Super stoked! Google just announced their standalone HMD (preorders start today): bit.ly/1UvTGhH
That feeling when you build an engine that allows user creation and those exact tools are built with the user creation tools themselves!
Envoke retweeted
The only way it's all going to go according to plan is if you don't learn anything - @KentBeck
Releasing publically too soon ends up with too much compatibility planning. Things are getting less hectic now which is a good thing...
Envoke started as a simple #webvr engine but we had some major breakthrough's and decided to delay beta due to things changing a lot.
So far we're still on 60fps - that's with stereo rendering, distortion, physics and a 5hz websocket #AbsolutelyWinning
On top of all that, it needs to be serialisable and represented in a simple way for diffing across clients!
Envoke retweeted
💥 I'm so excited to share what I've been working since 2014! Say hello to @BigScreenVR! uploadvr.com/bigscreen-lets-…
The envoke entity system is amaze-balls! I built a minecraft-like block builder entity in ~10 lines of code, works on multiplayer too :)










