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Nope, I don't know anything about Elden Ring, and I'm waiting until release to play it.
I don't have any opinion or info about it. I'll stream my first playthrough. It'll probably be fun.
Pinning this so people will know what's up!
Honestly, I ended up with more options and modes for this menu than I expected. I probably should have done a nested menu for Mouse Options, GFX Options, and later Sound (individual volume adjust for music and SFX).
Might still do that.
Gonna take some more time to work on the game.
I just can't stop right now or I'll lose all momentum. I'll get back to streaming as soon as I can, but I can finish this and make something really cool and I need to do it.
So I'll be off for a few more days still. Be well, folks.
Can't break myself away from the dev-grind so I might as well stream some of it.
Gonna avoid showing gameplay, though. Don't want to spoil some of these goodies.
twitch.tv/epicnamebro
So I stayed up to 4am coding, woof. I'm gonna stream in a little bit.
but it's probably going to be chatting, coding and UI design I'm sorry
Stream might be a little delayed tomorrow, given that tomorrow is today and it's 3:47am and I'm still coding : /
Probably gonna rock some Nioh 2 in the morning!
As much as I want to try something new, Fists are so fun...
Playing with some different stage transition effects, and came up with something similar to one of my favorite Square-era swipes.
Simple, but throw a nice "WHOOSH" sound behind it and it was always one of my absolute favorites. The lines shearing apart feels like reality tearing
Manus, Kalameet, NEETO, and Gwyn!
twitch.tv/epicnamebro
Stream will start around an hour late tomorrow!
Basically, I had that evil idea for a boss that required some massive changes to other stuff, so I'm... not in bed yet. But it's gonna be worth it.
you know it's bad when even I think a boss concept is just too evil
I'm still making it, but it really is evil
Streams return tomorrow!
Probably Chatting for a bit and then finishing up Red Mage Dark Souls.
Today's game progress was slow.
Lots of polishing and iterating things that were already built rather than new content. Doesn't feel as rewarding to do but the game DID get better.
My grandpa said "build a house, then build the house you really want."
I feel like that concept applies to a lot of things. Right now to this damn game I'm making!
But the more subtle point there is that you DO need to finish the first thing, even though it isn't perfect.
Got some good feedback that's going to lead to better clarity for new players.
It's painful to make changes sometimes, but if cutting one specific enemy in one specific level helps make the overall game more understandable, that's a win.
RIP Stage 6 Pumpkin. All Ghosts now.
Ok, streams return on Dec 2. My goal over today and tomorrow is to finish all of the enemy AIs except the final boss and add in more stages.
I'll work part-time on the final boss for a few days after that, and then the gameplay portions of the Story Mode / Tutorial will be done!
