
I mostly lurk. Alkaia Exonar. Scripter in SL for @SLContraptioN, @Level9SL, and others. They/them. https://teapawt.net/t.co/UvOoj3tagY
Joined June 2013
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At long, long last I am happy to announce the launch of lyteHUD, my comprehensive retexture HUD system. It's been a long road getting here, but it is finally ready for release! For all your retexture (and plenty else besides) needs!
Available on MP: bit.ly/MP-lyteHUD
lyteHUD v1.4 is now live! This has a whole host of bug fixes and 7(!) new buttons:
- Select Mesh (lets you attach a copy of your product to act as a targetter)
- Light
- URL
- Map
- Colour Set
- Normal
- Stance (like Play)
And a new setup mode for Tint/Glow and Combo/Toggle
Exo retweeted
I've just posted a (rather long) blog indicating our final push towards releasing PBR in Firestorm. Soon, people, real soon. firestormviewer.org/pbr-wher…
Exo retweeted
I've been watching the user group meetings to see what's up with the 2k texture update, & the bake service (for BoM).
It looks like updating it is not a high priority, even though they do plan to do it. They want feedback; here it is! Pls give it a look!
feedback.secondlife.com/feat…
Exo retweeted
Thunnus Bay has a MINI lore quest you can play on sim!
This quest is actually really short, & takes most people a few hours to a day to do! you have until the 7th, so don't dawdle, and enjoy!
SLURL:
maps.secondlife.com/secondli…
Exo retweeted
A shadow slowly moves over the inhabitants of Thunnus Bay... The strangers have arrived with some reinforcements.
For those who wanted to include exEquip in their products, I've gone ahead and made a creator edition! The script is identical, no features are gated behind the paywall except for Transfer permissions.
marketplace.secondlife.com/p…
@LadyToxicScythe @paradoxicalmode @EvilBabySL because you guys expressed interest :)
Exo retweeted
Since last year, something ridiculously rotund had slipped the fabric time and space and into this so called real world!
(This is a prototype we've been working on for a while IRL, we're wondering what you think of it!)
New release! For the low low price of free, pick up exEquip, a system for collating a whole lot of weapons/accessories into one script per attachment point, to more effectively descript avatars for RP. It even handles face idles and deformers!
MP Link: marketplace.secondlife.com/p…
lyteHUD 1.3 is now live! This update primarily focuses on expanding the Select Texture feature with:
- Select All/None buttons
- Select variants for Alpha, Glow, Tint, and Emissive Tint
- Emissive texture buttons
And more! Full notes in the log
docs.google.com/document/d/1…
lyteHUD v1.2 is live, and the redeliveries should be going out now. Highlights of the new version include:
- Select-Texture, for selecting what gets textured lol
- New specular/material buttons
- Emissive tint
And more! As always, full notes in the log.
docs.google.com/document/d/1…
Something I forgot to put out with the 1.1 update, but which I was just reminded of, is the .psd for the glow/colour panels for lyteHUD. That can now be found at the end of the user manual, or here: bit.ly/lyteHUD-psd - go nuts fitting them to your store aesthetic!
lyteHUD v1.1 is live! The Changelog starts with PBR support, moves on to 6 new buttons, and is way too long to include in this tweet so...go have fun making things shiny, and please report any issues you run into! A redelivery is scheduled via MP!
bit.ly/lyteHUD-Changelog
Exo retweeted
COMING SOON from @ExobyteSL - The LyteHUD PBR update! I've been testing it as they've been working on it.
This also works with fallbacks as well, so you can have baked lighting applied with PBR. This means if someone doesn't have PBR on, they can see your non-pbr textures.
I should probably actually post this instead of just mentioning it in a reply: v1.1 of lyteHUD should be out some time this week. This will include an update for PBR, as well as a small host of other features. If anyone has any (small) feature requests, now is a good time!









