hey there unfortunately it was a ddoss - not big enough to trigger any alert but big enough to make the game freezing here and there. Unfortunately one of the player was streaming and the IP has been leaked - i guess we should start to move some competitions/matches toward "Desktop-Client only" UX to hide the IP completely from the UI
Replying to @BuSheeZy_Dev @claasic_CS2
I have reviewed some available public posts and complaints about the freezing and lag issues you described, where all players are impacted simultaneously. These are all DDOSS where sometimes the incoming traffic triggers a DDoS alert. In other instances, as shown in the image, a DDoS attack is significant enough to disrupt gameplay but not large enough to trigger an alert. Since many public clips of these issues come from streamed matches, make these matches/machines more likely to be targeted by malicious traffic. To address this, i guess we should consider moving some competitions to a client-based user flow that masks IP addresses completely from the UI
Good luck with everything - but I doubt you will ever again reach some of your past career-highs @follow2GD
PS @Reinforce #productionvalue







