LEVELS https://xitter.cf/t.co/oJj0SqWx8z

@MAPCORE
Joined September 2011
Floating security camera means that unfortunately the update will have to be rolled back.
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Insane call back to hl2 concept art?
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This sinkhole/tower dynamic is a truly incredible way to add asymmetry to the main map.
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Virtually all of the large "posters" that Valve used to decorate the map before have been replaced with harder assets, neon signs, more three dimensional art
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Playtested this custom Deadlock map with some friends and found it fun. Needs tweaks to be a good alternative to the main mode, but impressive visually. It felt surprisingly natural to play a custom map in Deadlock
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something like this, more conceptual, is going to read as more sophisticated IMO. you're going for such a realistic, arch vis style that you want to keep going in that direction, layering sophistication rather than retreating to simplicity
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creating a natural and believable environment is much easier when you can make these sort of modifications inside the editor. Moving back and forth from a 3d modeling program like Blender creates massive delay in production and, ultimately, worse results.
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Lattice deformers were a game changer for Splinter, unlocking more organic shape variety. For *decades* on Source engine games, you were stuck manually rotating models or creating entirely new models simply to tweak their shape.
DE_SPLINTER has arrived for @CounterStrike 🇨🇦🪵 (link in replies)
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DE_SPLINTER has arrived for @CounterStrike 🇨🇦🪵 (link in replies)
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