something like this, more conceptual, is going to read as more sophisticated IMO. you're going for such a realistic, arch vis style that you want to keep going in that direction, layering sophistication rather than retreating to simplicity
Lattice deformers were a game changer for Splinter, unlocking more organic shape variety.
For *decades* on Source engine games, you were stuck manually rotating models or creating entirely new models simply to tweak their shape.















