Fabrice Fernandez 🇫🇷 retweeted
More gameplay from my original Sega Mega Drive game!
My music still needs improvement, but I wanted to create a peaceful atmosphere for the first forest during the day.
More updates soon!
#MegaDrive #SegaGenesis #SGDK #wellofamber
Fabrice Fernandez 🇫🇷 retweeted
The day is coming! Mega Pang's new beta will be out super soon with tons of features! Packed with love & respect for Mega Drive & all of you. Made by hand & AI-free thanks to @RCampeador smashing the code, @AngelSanchezTWI killing it with graphics & yours truly on music!
Fabrice Fernandez 🇫🇷 retweeted
WIP! Why not add some idle animations for Sega Genesis Dragon quest 3 port? After all, we've got a faster processor!
#BlastProcessing #DragonQuest3 #SegaGenesis #MegaDrive #Port
Fabrice Fernandez 🇫🇷 retweeted
Les dirigeants d’un pays dont l’hymne appelle à la révolte inquiets que le peuple se révolte
Fabrice Fernandez 🇫🇷 retweeted
Why so serious, France? Macron's got everything under control 🇫🇷🔥
🤖 Made with AI
Fabrice Fernandez 🇫🇷 retweeted
完成かな?
追加したのはラスタースクロールでただ流すだけっだったのを自機左右移動に追従するようにした
洞窟内の壁の処理を変更して
内側1列のみスプライトにして
出口への追従性とポコポコ出現感を減らした
ものすごいトークン使った
ここらの修正、調整だけで週トークン1.5 週分つかったw
Fabrice Fernandez 🇫🇷 retweeted
うーん
メガドラギャラクシーフォースII
週制限解除で再開したが
5面やラスターの修正に手間取るサンデー
でもミッションセレクトと
1面冒頭の発進シーンは良い感じに再現出来たかも?
Fabrice Fernandez 🇫🇷 retweeted
** SEGA GENESIS E.B.H update **
Added since last update :
Woah .. progress this week is wild !!
Blitted Starfield ( makes the most of one layer by compositing stars over each other for added parallax ) .
Enemy explosions - debris and particles to come yet.
New spread shot firepower and 2 levels of both firepower concentrated and spread - this will be upgraded a lot yet . With further types and animations added.
New enemies and new Battleships enter the scenes, the new battle ships are spawn 32 bullets in 4 pulses ( 128 bullets each ) .. so bullet counts a nice and heavy in those scenes.
Music added !! SFX to come, using XGM2 driver here for a 1.6% cpu load - thats about my budget for it too in this game haha - every cycle counts when we climb to 350 objects onscreen.
Huge thanks to @Luke86McQueen for the amazing OST you are listening too now . @GabrielPyron for the player ship frames, @Carsten1349 artwork for Battleship and Red enemy - I've also done a bit of the art myself which has been a nice change from endless coding.
Early days but its shaping up . It seems 3 shooters on the go (Parodius , Lufthoheit , EBH ) might be the right number !!
#SGDK #SegaGenesis #SegaMegadrive
Fabrice Fernandez 🇫🇷 retweeted
Wow! Almost 100% accuracy in the Shrine scene! We're on the right track, guys!
Tools used: #gimp #libresprite #pythonscript
#sgdk #dragonquest3 #segagenesis #megadrive
Fabrice Fernandez 🇫🇷 retweeted
Day & Night Cycle is coming to Dragon Quest III on Sega Genesis / Mega Drive! Palette improvements are still in progress to make both day and night look even better! Still a WIP, with more improvements on the way!
#SegaGenesis #MegaDrive #DragonQuest3 #sgdk
Monica Bellucci, Jennifer Lopez et Mylène Farmer jouent dans une daube #tf1
Fabrice Fernandez 🇫🇷 retweeted
Mega Commando 0.8b - First gameplay video:
youtu.be/ICQbNyZURcQ
I played a two-player game with my son, who had never played Commando before. Even with the improved controls in MD mode, he still struggled a lot and died faster than I did—though, mind you, I’m not exactly good at this game either.
The first part showcases gameplay using the MD control and death modes (explained below). The second part features the C64 music mode, while in the final part, I use a cheat code to enable invincibility starting from Stage 4, allowing me to showcase the rest of the game.
Over 70% of the code was written entirely by hand, with Claude Opus 5.5 AI assistance introduced later to speed up the final stages of development, improve performance, and fix bugs.
No reverse engineering was involved, and the game is not intended to be an exact port of the arcade original. As a result, the gameplay and item placements are not identical to the original game.
GAME OPTIONS
- Difficulty: Easy / Normal / Arcade
- Music Type: Arcade / C64 / C64 Non-Stop
SFX Type:
- Arcade: Original arcade-style sound effects.
- MD: More realistic sound effects.
Death Mode:
- Arcade: Traditional arcade-style respawning.
- MD: Respawn right where you died.
Control Type:
- Arcade: Classic arcade-style controls.
- MD: Grenades are thrown in the direction the player is facing, and holding the B button locks the player's aiming direction.
The high score table is saved to SRAM and can be reset from the Options menu.
RELEASE INFORMATION
Mega Commando will be available soon with early access for Patreon supporters, followed by a free public release on itch.io just a few days later.
#SGDK #MegaDrive #SEGAGenesis
Fabrice Fernandez 🇫🇷 retweeted
アーケードの名作「大魔界村」(Ghouls'n Ghosts)が、あの「ネオジオCD」に勝手移植!!
なんと本作、全ステージがプレイ可能な上に、アーケード版のBGMをCD音源として収録しているとの事。
なおこちらの作品についての質問、URLの問い合わせなどについての質問は、一切お答えできないぞッッ!!
Fabrice Fernandez 🇫🇷 retweeted
Dragon Force ps2 translation update.
Over 8 hours, finished weins intro, edited clean with no run off and located domestic menu. Time for bed.
Hopefully I can knock the menu out next round.




































