The compiler that emits JavaScript you can be proud of! Powered by the #fsharp language and compiler @MangelMaxime

Joined August 2016
πŸš€ Fable 5.7.0 is officially live! πŸŽ‰ This release brings massive performance upgrades under the hood for Python: - DU pattern matching: 6-10x speed up! 🏎️ - Sequences: 1.6x faster! #fsharp
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Fable 5.6 is officially here! πŸš€ πŸ“ Expanded System.IO API support (Path and Directory) for JS & Python. πŸ€– 100% automated release process achieved for the first time! #fsharp
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πŸš€ Fable 5.0.0-alpha.14 is out! This one has a big focus on Python and adding support for Nullness to Fable (both your project and dependencies needs to be written with nullness in mind for it to work) To benefit from all the new features you need to use Fable.Core beta too 1/
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πŸš€ Fable 5.0.0-alpha.13 is out! This release fixes several Python-related bugs and lays the groundwork for smoother integration with JavaScript front end frameworks. #fsharp
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It has been a while since we announce a new release, but don't worry we have been cooking a lot. Here are the Changelogs for Fable 5.0.0-alpha 10 & 11 #fsharp
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Fable 5 alpha.5 is available. This time we add support for new APIs and fix the CLI parser to not fail silently on unknown arguments. #fsharp
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Happy new year! πŸŽ‰ To start this new year, we have a new alpha version of Fable 5. #fsharp
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Fable 4.23.0 is here πŸŽ‰ Rust users can enjoy more features and benefits from fixes. TypeScript, code generation got severals fixes and JavaScript got a regression compared to Fable 2 fixed 😱. We also welcome a new contributor ✨ #fsharp
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Fable 4.22.0 is out πŸŽ‰ Come get the latest improvements for Rust target, and some more for Python and JavaScript. #fsharp
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Fable 4.21.0 is out πŸŽ‰ Using `jsOptions` via TypeScript target now generate typed code, so you can enjoy your types even when doing some interop. It also improves FormattableString and Uri supports. Python also received some love with a fix when reporting errors. #fsharp
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