Le enseñamos a 30 chicos a crear su primer juego con IA 🕹️ 👨💻
Estoy buscando palabras para describir lo que siento pero me cuesta. Solo voy a decir gracias 🧡
Sábado 9 AM. 80 niños, padres, hermanos, tíos. Familias que eligieron venir y ser parte de esto. Me llena el corazón. Ver la creatividad de los niños y los juegos que hicieron me vuela la cabeza. La sonrisa de los más pequeños y el agradecimiento de los padres no tiene precio para mí.
En un mundo donde todo está optimizado para consumir, la mejor forma de combatir el scroll infinito es CREAR. El problema no son siempre las pantallas, el problemas es como se utilizan.
La inteligencia artificial está cambiando todo, y mientras mucha gente está construyendo soluciones increíbles para gente de 20, 30 o 40 años... Nos estamos olvidando de una parte fundamental de la sociedad: los niños.
Por esa razón hicimos este taller. Me fui de ahí con el convencimiento de que algo así es necesario. Y vamos a trabajar para que exista.
Los invito a ver los juegos que crearon los chicos ayer. Voy a dejar el link en los comentarios.
Gracias infinitas a @Replit @paisanos_io @FardoAI @PInnovacionBA por hacer esto posible 🙏
with the man himself
I'm ready, I guess
Here's the perfect 1-2 punch for starting companies, making products, retaining customers, clients, patients and students. @markpinc basically invented product management for "games as a service", packs in more ideas per page than you've ever seen, and is cited 30 times in "Everybody Wins." (he cited me 10 times in "Life".)
75 years of games made by studios. The next years will be made by kids.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha














