Fierce Pears (@FiercePears) header
Fierce Pears (@FiercePears) profile picture

Solo Game developer of #Frutiverse a 2D space sim. https://teapawt.net/t.co/Mg5Z10s2Rn

/dev/null
Joined March 2022
Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)
A battery of Gauss cannons can protect your planet pretty well and erase a big incoming threat in no time! #devlog #gamedev #indiedev
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I am starting to feel satisfied with my SFX. I am just not sure how loud it should be. #indiegames #gamedev #devlog
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It is always nice to look back and see how #Frutiverse has evolved over time. It is not just about more features but the visuals have gained more depth.
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I did not plan it, but I am adding short tutorial scenarios. The good thing is that I can reuse parts of the system I used for debugging the bots behavior, where they had to play predefined scenarios. #devlog #gamedev #indiedev
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Having a custom SFX engine gives me lots of options for sound manipulation, but boy, setting and balancing all these sounds is pain. #devlog #gamedev #indiedev
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I am more than happy to have incorporated the unique co-op mode, which I tried in my other projects, into #Frutiverse. #devlog #gamedev #indiedev
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Man, I just found out that the SF2 lib I use is not really under a CC license. I found an open replacement. Good news is that my ambient music sounds better, but all other SFX is garbage now. At least I have not created all of them yet. #devlog #gamedev #indiedev
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Would you still love #Frutiverse even if it gets Worms? #indiegames #gamedev #indiedev
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I finally decoupled rendering from the physical simulation. Now the renderer uses linear interpolation between two simulated states. Now I can run physics at a lower FPS like 50, and still have a nice smooth game running at 165+. #devlog #gamedev #indiedev
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Sometimes it is nice just to chill on the planet and watch the sky. #devlog #gamedev #indiedev
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Planetary defense needs more hands on deck, so guess who started building new ships in #Frutiverse! #devlog #gamedev #indiedev
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And I put together a small server for collecting error logs. Hopefully, it will not cause any problems while doing that. #devlog #gamedev #indiedev
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Finally, my SteamPipe is set. It was surprisingly painful to do it correctly for a Java game. #devlog #gamedev #indiedev
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Another small visual upgrade. Space stations now use my new rendering pipeline based on a JSON definition, and the docking ports are more subtle. #ScreenshotSaturday #gamedev #indiedev
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One thing I really hate about recording my game is that, due to the nature of my graphics style, a lot of the atmosphere is killed by video compression and artifacts. #devlog #gamedev #indiedev
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Improved visuals for the Gauss cannon. Synced the flash more closely with the projectile, added a shooting sound and energy drain effect from #Frutiverse. #devlog #gamedev #indiedev
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And finally, I have a proper Maven repository on my server. No more annoying manual publishing of my libraries. #devlog #gamedev #indiedev
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It is time to bring out the big guns. Behold the mighty Gauss cannon, the core of planetary defense, capable of tearing apart big asteroids. #devlog #gamedev #indiedev
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I just configured old ThinkCenter M920q as my server. It runs builds and I also can run there long evolution runs unbothered. And #Frutiverse runs on it also surprisingly well. #devlog #gamedev #indiedev
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Nobody will see that in real life, because the asteroids are spawned far from anybody's eyes in #Frutiverse, but this is what it looks like. I wanted more progressive growth instead of them just popping up out of nowhere. #devlog #gamedev #indiedev
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