
Solo Game developer of #Frutiverse a 2D space sim. https://teapawt.net/t.co/Mg5Z10s2Rn
/dev/null
Joined March 2022
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I am starting to feel satisfied with my SFX. I am just not sure how loud it should be.
#indiegames #gamedev #devlog
It is always nice to look back and see how #Frutiverse has evolved over time. It is not just about more features but the visuals have gained more depth.
I am more than happy to have incorporated the unique co-op mode, which I tried in my other projects, into #Frutiverse.
#devlog #gamedev #indiedev
Planetary defense needs more hands on deck, so guess who started building new ships in #Frutiverse!
#devlog #gamedev #indiedev
Another small visual upgrade. Space stations now use my new rendering pipeline based on a JSON definition, and the docking ports are more subtle.
#ScreenshotSaturday #gamedev #indiedev
Improved visuals for the Gauss cannon. Synced the flash more closely with the projectile, added a shooting sound and energy drain effect from #Frutiverse.
#devlog #gamedev #indiedev
I just configured old ThinkCenter M920q as my server. It runs builds and I also can run there long evolution runs unbothered.
And #Frutiverse runs on it also surprisingly well.
#devlog #gamedev #indiedev
Nobody will see that in real life, because the asteroids are spawned far from anybody's eyes in #Frutiverse, but this is what it looks like. I wanted more progressive growth instead of them just popping up out of nowhere.
#devlog #gamedev #indiedev

