game developer, currently solo developing Kludge: Non-Compliant Appliance [email protected] https://xitter.cf/t.co/7MGBA4yquN

Chicago, IL
Joined January 2017
ORA ORA ORA
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Workplace Obliteration Simulator, coming soon: Kludge: Non-Compliant Appliance just smash it all, you deserve to :) demo and steampage coming soon #gamedev #indiedev
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i've been working hard on combat and new enemy types. this mode is called The DroneZone, you survive increasingly difficult waves of a variety of melee drones. drone model by @motus_0 #gamedev
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ad-blocking measures in the future will become more pro-active. ad-blocking will become ad-attacking. >:)
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working on some more injury and reactivity for enemies and NPC's.
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Kludge main menu so far, i'm going for a Driver/twisted metal black kind of vibe. menu props and kludge robot model made by @motus_0
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: ) sneak peak at the first level of Kludge: Non-Compliant Appliance. #gamedev #indiedev
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I'm still very hard at work on kludge, I'm hoping to get a longer content trailer out soon. Here's just a few clips, I'll try to get better at posting more regularly. I will be including (some) of the more complex combat systems from Roek as an option you can select in the menu, or a simpler control scheme for a more arcade combat experience. #gamedev #indiedev
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today's music spotlight, wonderful performance of Hugh Ashton's Maske by Ensemble Feuervogel, the drum kicking in at 1:55 is great. the renaissance recorder is super underrated. #music
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I'm going to start doing occasional spotlights of music I like. The aesthetic of Roek was primarily inspired by 2 bands, Ozric Tentacles and Gryphon. Every Gryphon album is a masterpiece. #progrock #folkmusic
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i'm at the break dancing phase of the recovery system. #indiedev #gamedev
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Replying to @libbypeteanim
it has risen again!
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I did some more audio design recently, its starting to sound like the cacophony i had in mind. I'm always tightening up the combat system as much as I can, I want the game to be as tight as possible. #gamedev #indiedev
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I've been redesigning my procgen physics animation rig from scratch, I'm pretty happy with the results so far. it can do a pretty wide variety of body types, and character styles. biped and quadruped characters will be playable in Kludge so i want the system to be as dynamic as as i can make it #indiedev #gamedev
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